相关论文: An $O(n^{0.4732})$ upper bound on the complexity o…
The sensitivity conjecture is a longstanding conjecture concerning the relationship between the degree and sensitivity of a Boolean function. In 2015, a communication game was formulated by Justin Gilmer, Michal Kouck\'{y}, and Michael Saks…
The GKS game was formulated by Justin Gilmer, Michal Koucky, and Michael Saks in their research of the sensitivity conjecture. Mario Szegedy invented a protocol for the game with the cost of $O(n^{0.4732})$. Then a protocol with the cost of…
We describe a communication game, and a conjecture about this game, whose proof would imply the well-known Sensitivity Conjecture asserting a polynomial relation between sensitivity and block sensitivity for Boolean functions. The author…
This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…
One of the major outstanding foundational problems about boolean functions is the sensitivity conjecture, which (in one of its many forms) asserts that the degree of a boolean function (i.e. the minimum degree of a real polynomial that…
For a constant $\epsilon$, we prove a poly(N) lower bound on the (randomized) communication complexity of $\epsilon$-Nash equilibrium in two-player NxN games. For n-player binary-action games we prove an exp(n) lower bound for the…
We study the communication complexity of a number of graph properties where the edges of the graph $G$ are distributed between Alice and Bob (i.e., each receives some of the edges as input). Our main results are: * An Omega(n) lower bound…
In this paper we obtain some bounds on communication complexity of Gap Hamming Distance problem ($\mathsf{GHD}^n_{L, U}$): Alice and Bob are given binary string of length $n$ and they are guaranteed that Hamming distance between their…
We prove an $N^{2-o(1)}$ lower bound on the randomized communication complexity of finding an $\epsilon$-approximate Nash equilibrium (for constant $\epsilon>0$) in a two-player $N\times N$ game.
We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…
This paper focuses on bounding the total communication complexity of collapsing protocols for multiparty pointer jumping problem ($MPJ_k^n$). Brody and Chakrabati in \cite{bc08} proved that in such setting one of the players must…
We study a model of communication complexity that encompasses many well-studied problems, including classical and quantum communication complexity, the complexity of simulating distributions arising from bipartite measurements of shared…
Consensus is one of the most thoroughly studied problems in distributed computing, yet there are still complexity gaps that have not been bridged for decades. In particular, in the classical message-passing setting with processes' crashes,…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
We prove upper bounds on deterministic communication complexity in terms of log of the rank and simple versions of the corruption bound. Our bounds are a simplified version of the results of Gavinsky and Lovett, using the same set of tools.…
Deterministic and probabilistic communication protocols are introduced in which parties can exchange the values of polynomials (rather than bits in the usual setting). It is established a sharp lower bound $2n$ on the communication…
We show a tight lower bound of $\Omega(N \log\log N)$ on the number of transmissions required to compute the parity of $N$ input bits with constant error in a noisy communication network of $N$ randomly placed sensors, each having one input…
We prove the existence of (one-way) communication tasks with a subconstant versus superconstant asymptotic gap, which we call "doubly infinite," between their quantum information and communication complexities. We do so by studying the…
We study space-bounded communication complexity for unitary implementation in distributed quantum processors, where we restrict the number of qubits per processor to ensure practical relevance and technical non-triviality. We model…
We prove communication complexity lower bounds for (possibly mixed) Nash equilibrium in potential games. In particular, we show that finding a Nash equilibrium requires $poly(N)$ communication in two-player $N \times N$ potential games, and…