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We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

机器学习 · 计算机科学 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

This study utilizes the game Codenames as a benchmarking tool to evaluate large language models (LLMs) with respect to specific linguistic and cognitive skills. LLMs play each side of the game, where one side generates a clue word covering…

计算与语言 · 计算机科学 2025-06-26 Sherzod Hakimov , Lara Pfennigschmidt , David Schlangen

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

计算机与社会 · 计算机科学 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Large-scale models trained on extensive datasets, have emerged as the preferred approach due to their high generalizability across various tasks. In-context learning (ICL), a popular strategy in natural language processing, uses such models…

计算机视觉与模式识别 · 计算机科学 2023-11-08 Jiahao Zhang , Bowen Wang , Liangzhi Li , Yuta Nakashima , Hajime Nagahara

Since the COVID-19 pandemic, educational institutions have embarked on digital transformation projects. The success of these projects depends on integrating new technologies and understanding the needs of digitally literate students. The…

人工智能 · 计算机科学 2024-02-15 Rita Stampfl , Igor Ivkić , Barbara Geyer

The ability to combine linguistic guidance from others with direct experience is central to human development, enabling safe and rapid learning in new environments. How do people integrate these two sources of knowledge, and how might AI…

Game extension is an entertaining activity that offers an opportunity to test new design approaches by non-programmers. The real challenge is to enable this activity by means of a suitable infrastructure. We propose a knowledge-driven…

软件工程 · 计算机科学 2014-04-21 Iaakov Exman , Avinoam Alfia

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

In this paper, we present a solution for providing personalized and instant feedback to English learners through a mobile application, called Flowchase, that is connected to a speech technology able to segment and analyze speech segmental…

音频与语音处理 · 电气工程与系统科学 2023-07-06 Noé Tits , Zoé Broisson

Board games, with the exception of solo games, need at least one other player to play. Because of this, we created Artificial Intelligent (AI) agents to play against us when an opponent is missing. These AI agents are created in a number of…

人工智能 · 计算机科学 2022-09-05 Peter Jamieson , Indrima Upadhyay

We explore automatically predicting which Wordle games Reddit users find amusing. We scrape approximately 80k reactions by Reddit users to Wordle games from Reddit, classify the reactions as expressing amusement or not using OpenAI's…

计算与语言 · 计算机科学 2025-06-09 Ronaldo Luo , Gary Liang , Cindy Liu , Adam Kabbara , Minahil Bakhtawar , Kina Kim , Michael Guerzhoy

GNOLL ("GNOLL's Not *OLL") is a software library for dice notation. Unlike previous papers, GNOLL's dice notation syntax is focused on parsing a language that tabletop role-players and board gamers are already used to for specifying dice…

编程语言 · 计算机科学 2022-07-05 Ian Frederick Vigogne Goodbody Hunter

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

计算机视觉与模式识别 · 计算机科学 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel…

人机交互 · 计算机科学 2021-08-04 Ekaterina Karmanova , Valerii Serpiva , Stepan Perminov , Aleksey Fedoseev , Dzmitry Tsetserukou

Imitation learning in robots, also called programing by demonstration, has made important advances in recent years, allowing humans to teach context dependant motor skills/tasks to robots. We propose to extend the usual contexts…

人工智能 · 计算机科学 2012-03-13 Thomas Cederborg , Pierre-Yves Oudeyer

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

种群与进化 · 定量生物学 2017-12-01 Pedro M. F. Pereira

Learning in smooth games fundamentally differs from standard minimization due to rotational dynamics, which invalidate classical hyperparameter tuning strategies. Despite their practical importance, effective methods for tuning in games…

机器学习 · 计算机科学 2026-01-27 Aniket Sanyal , Baraah A. M. Sidahmed , Rebekka Burkholz , Tatjana Chavdarova

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

计算与语言 · 计算机科学 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

Most research on lifelong learning applies to images or games, but not language. We present LAMOL, a simple yet effective method for lifelong language learning (LLL) based on language modeling. LAMOL replays pseudo-samples of previous tasks…

计算与语言 · 计算机科学 2019-12-24 Fan-Keng Sun , Cheng-Hao Ho , Hung-Yi Lee
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