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Learning to program could possibly be analogous to acquiring expertise in abstract mathematics, which may be boring or dull for a majority of students. Thus, among the countless options to approach learning coding [1-14], acquiring concepts…

计算机与社会 · 计算机科学 2019-03-14 Kailash Chandra , Shyamal Suhana Chandra

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

计算机与社会 · 计算机科学 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

人机交互 · 计算机科学 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

We present ESCELL, a method for developing an emergent symbolic language of communication between multiple agents reasoning about cells. We show how agents are able to cooperate and communicate successfully in the form of symbols similar to…

人工智能 · 计算机科学 2020-07-21 Aritra Chowdhury , James R. Kubricht , Anup Sood , Peter Tu , Alberto Santamaria-Pang

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of…

计算与语言 · 计算机科学 2016-06-09 Sida I. Wang , Percy Liang , Christopher D. Manning

In this work, we have designed and implemented, based on traditional board games such as the game of the Goose or Parchis, an educational software that aim to reinforce the learning of children. The idea that we are going to develop to do…

计算机与社会 · 计算机科学 2017-02-22 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

计算机与社会 · 计算机科学 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…

计算机与社会 · 计算机科学 2017-02-15 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

We propose an interactive multimodal framework for language learning. Instead of being passively exposed to large amounts of natural text, our learners (implemented as feed-forward neural networks) engage in cooperative referential games…

计算与语言 · 计算机科学 2016-05-24 Angeliki Lazaridou , Nghia The Pham , Marco Baroni

Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering…

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

计算机与社会 · 计算机科学 2026-03-31 Allison Chen , Isabella Pu

Learning to program has become common in schools, higher education and individual learning. Although testing is an important aspect of programming, it is often neglected in education due to a perceived lack of time and knowledge, or simply…

软件工程 · 计算机科学 2023-04-06 Philipp Straubinger , Laura Caspari , Gordon Fraser

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

计算机科学中的逻辑 · 计算机科学 2015-08-11 Keehang Kwon

The recent leaps in complexity and fluency of Large Language Models (LLMs) mean that, for the first time in human history, people can interact with computers using natural language alone. This creates monumental possibilities of automation…

密码学与安全 · 计算机科学 2024-05-28 Matheus Valentim , Jeanette Falk , Nanna Inie

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

物理教育 · 物理学 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…

声音 · 计算机科学 2010-07-15 Shing-Kwei Tzeng , Chih-Fang Huang

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

计算机与社会 · 计算机科学 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

人工智能 · 计算机科学 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

编程语言 · 计算机科学 2017-12-04 Dan R. Ghica , Khulood Alyahya

This paper describes a holographic mobile-based application designed to help Spanish-speaking children to practice the pronunciation of basic English vocabulary words. The mastery of vocabulary is a fundamental step when learning a language…

人机交互 · 计算机科学 2024-02-13 R. Cerezo , V. Calderon , C. Romero
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