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In this paper we present a simulator allowing to perform policy experiments relative to the air traffic management. Different SESAR solutions can be implemented in the model to see the reaction of the different stakeholders as well as other…

物理与社会 · 物理学 2021-08-30 Gérald Gurtner , Christian Bongiorno , Marco Ducci , Salvatore Miccichè

We demonstrate that game-theoretic calculations serve as a useful tool for assisting cyber wargaming teams in identifying useful strategies. We note a significant similarity between formulating cyber wargaming strategies and the methodology…

密码学与安全 · 计算机科学 2018-10-01 Edward Colbert , Alexander Kott , Lawrence Knachel

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to…

人工智能 · 计算机科学 2021-01-07 Volkan Ustun , Rajay Kumar , Adam Reilly , Seyed Sajjadi , Andrew Miller

Multi-robot teams offer possibilities of improved performance and fault tolerance, compared to single robot solutions. In this paper, we show how to realize those possibilities when starting from a single robot system controlled by a…

机器人学 · 计算机科学 2015-02-11 Michele Colledanchise , Alejandro Marzinotto , Dimos V. Dimarogonas , Petter Ögren

Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The…

机器人学 · 计算机科学 2024-05-28 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

We develop an effective computer model to simulate sensing environments that consist of natural trees. The simulated environments are random and contain full geometry of the tree foliage. While this simulated model can be used as a general…

机器人学 · 计算机科学 2020-02-13 M. Hassan Tanveer , Antony Thomas , Xiaowei Wu , Rolf Muller , Pratap Tokekar , Hongxiao Zhu

Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

机器人学 · 计算机科学 2021-08-25 Michele Colledanchise , Lorenzo Natale

AI agents -- systems that combine foundation models with reasoning, planning, memory, and tool use -- are rapidly becoming a practical interface between natural-language intent and real-world computation. This survey synthesizes the…

人工智能 · 计算机科学 2026-01-06 Bin Xu

Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in…

机器人学 · 计算机科学 2026-02-02 Scott Larter , Rodrigo Queiroz , Sean Sedwards , Atrisha Sarkar , Krzysztof Czarnecki

The growing deployment of human-robot collaborative processes in several industrial applications, such as handling, welding, and assembly, unfolds the pursuit of systems which are able to manage large heterogeneous teams and, at the same…

机器人学 · 计算机科学 2023-09-26 Edoardo Lamon , Fabio Fusaro , Elena De Momi , Arash Ajoudani

As interactions with autonomous agents-ranging from robots in physical settings to avatars in virtual and augmented realities-become more prevalent, developing advanced cognitive architectures is critical for enhancing the dynamics of…

系统与控制 · 电气工程与系统科学 2024-06-11 Antonio Grotta , Marco Coraggio , Antonio Spallone , Francesco De Lellis , Mario di Bernardo

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

机器人学 · 计算机科学 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing…

机器人学 · 计算机科学 2022-03-22 Michele Colledanchise , Lorenzo Natale

We propose a design for a functional programming language for autonomous agents, built off the ideas and motivations of Behavior Trees (BTs). BTs are a popular model for designing agents behavior in robotics and AI. However, as their growth…

编程语言 · 计算机科学 2024-12-13 Oliver Biggar , Iman Shames

The article considers a simulation modelling problem related to the chess game process occurring between two three-tier manipulators. The objective of the game construction lies in developing the procedure of effective control of the…

机器人学 · 计算机科学 2019-08-23 V. Ya. Vilisov , B. Yu. Murashkin , A. I. Kulikov

Tree-structured multi-task architectures have been employed to jointly tackle multiple vision tasks in the context of multi-task learning (MTL). The major challenge is to determine where to branch out for each task given a backbone model to…

机器学习 · 计算机科学 2022-05-26 Lijun Zhang , Xiao Liu , Hui Guan

In this paper, we argue that simulation platforms enable a novel type of embodied spatial reasoning, one facilitated by a formal model of object and event semantics that renders the continuous quantitative search space of an open-world,…

人工智能 · 计算机科学 2019-02-07 James Pustejovsky , Nikhil Krishnaswamy

In AI research, synthesizing a plan of action has typically used descriptive models of the actions that abstractly specify what might happen as a result of an action, and are tailored for efficiently computing state transitions. However,…

人工智能 · 计算机科学 2021-11-17 Sunandita Patra , James Mason , Malik Ghallab , Dana Nau , Paolo Traverso

In recent years, robots are used in an increasing variety of tasks, especially by small- and medium- sized enterprises. These tasks are usually fast-changing, they have a collaborative scenario and happen in unpredictable environments with…

机器人学 · 计算机科学 2022-03-11 Matteo Iovino , Fethiye Irmak Doğan , Iolanda Leite , Christian Smith

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

图形学 · 计算机科学 2023-01-06 João Rodrigues , Rui Nóbrega