中文
相关论文

相关论文: Military Simulator - A Case Study of Behaviour Tre…

200 篇论文

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which…

多智能体系统 · 计算机科学 2023-03-30 Qin Yang , Ramviyas Parasuraman

Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game…

机器人学 · 计算机科学 2020-05-14 Matteo Iovino , Edvards Scukins , Jonathan Styrud , Petter Ögren , Christian Smith

A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular…

机器人学 · 计算机科学 2022-10-26 Michele Colledanchise , Petter Ögren

Underlying relationships among multi-agent systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. We measure the performance of MAS achieving tasks from the perspective of balancing success probability and system…

多智能体系统 · 计算机科学 2021-08-03 Qin Yang , Ramviyas Parasuraman

In this paper, we show how behaviour trees (BTs) can be used to design modular, versatile, and robust control architectures for mission-critical systems. In particular, we show this in the context of autonomous underwater vehicles (AUVs).…

Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions. While the skills are often programmed at a relatively low level of abstraction, their coordination is architecturally separated and often…

机器人学 · 计算机科学 2020-11-17 Razan Ghzouli , Thorsten Berger , Einar Broch Johnsen , Swaib Dragule , Andrzej Wąsowski

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

机器人学 · 计算机科学 2018-01-25 Blake Hannaford

As complex autonomous robotic systems become more widespread, the need for transparent and reusable Artificial Intelligence (AI) designs becomes more apparent. In this paper we analyse how the principles behind Behavior Trees (BTs), an…

人工智能 · 计算机科学 2021-05-26 Oliver Biggar , Mohammad Zamani , Iman Shames

Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is…

机器人学 · 计算机科学 2021-03-17 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and…

人机交互 · 计算机科学 2018-08-29 Blake Hannaford , Randall Bly , Ian Humphreys , Mark Whipple

In this paper we provide a practical demonstration of how the modularity in a Behavior Tree (BT) decreases the effort in programming a robot task when compared to a Finite State Machine (FSM). In recent years the way to represent a task…

机器人学 · 计算机科学 2022-09-16 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

Underlying relationships among multiagent systems (MAS) in hazardous scenarios can be represented as game-theoretic models. In adversarial environments, the adversaries can be intentional or unintentional based on their needs and…

机器人学 · 计算机科学 2022-06-03 Qin Yang , Ramviyas Parasuraman

Domestic and service robots have the potential to transform industries such as health care and small-scale manufacturing, as well as the homes in which we live. However, due to the overwhelming variety of tasks these robots will be expected…

机器人学 · 计算机科学 2021-06-04 Gavin Suddrey , Ben Talbot , Frederic Maire

With the recent advances in machine learning, creating agents that behave realistically in simulated air combat has become a growing field of interest. This survey explores the application of machine learning techniques for modeling air…

机器学习 · 计算机科学 2025-10-08 Patrick Ribu Gorton , Andreas Strand , Karsten Brathen

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

人工智能 · 计算机科学 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining.…

机器人学 · 计算机科学 2020-07-16 Michele Colledanchise , Diogo Almeida , Petter Ögren

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…

机器人学 · 计算机科学 2020-07-16 Michele Colledanchise , Lorenzo Natale

Modeling and simulation of pedestrian behavior is used in applications such as planning large buildings, disaster management, or urban planning. Realistically simulating pedestrian behavior is challenging, due to the complexity of…

多智能体系统 · 计算机科学 2017-09-26 Fatema Tuj Johora , Philipp Kraus , Jörg P. Müller

In health psychology, Behaviour Change Theories(BCTs) play an important role in modelling human goal achievement in adverse environments. Some of these theories use concepts that are also used in computational modelling of cognition and…

计算机与社会 · 计算机科学 2021-10-19 Catriona M. Kennedy
‹ 上一页 1 2 3 10 下一页 ›