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Evacuation plans have been historically used as a safety measure for the construction of buildings. The existing crowd simulators require fully-modeled 3D environments and enough time to prepare and simulate scenarios, where the…

多智能体系统 · 计算机科学 2020-10-02 Estevso Testa , Rodrigo C. Barros , Soraia Raupp Musse

Automatically generating stories is a challenging problem that requires producing causally related and logical sequences of events about a topic. Previous approaches in this domain have focused largely on one-shot generation, where a…

计算与语言 · 计算机科学 2020-10-21 Faeze Brahman , Alexandru Petrusca , Snigdha Chaturvedi

The emergence of large language models (LLMs) has sparked much interest in creating LLM-based digital populations that can be applied to many applications such as social simulation, crowdsourcing, marketing, and recommendation systems. A…

多智能体系统 · 计算机科学 2026-01-15 Ryan Feng Lin , Keyu Tian , Hanming Zheng , Congjing Zhang , Li Zeng , Shuai Huang

In recent years crowd modeling has become increasingly important both in the computer games industry and in emergency simulation. This paper discusses some aspects of what has been accomplished in this field, from social sciences to the…

多智能体系统 · 计算机科学 2013-03-20 João E. Almeida , Rosaldo J. F. Rosseti , António Leça Coelho

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Crowdsourcing has been widely used recently as an alternative to traditional annotations that is costly and usually done by experts. However, crowdsourcing tasks are not interesting by themselves, therefore, combining tasks with game will…

社会与信息网络 · 计算机科学 2020-04-27 Vahid Masoumi , Mostafa Salehi , Hadi Veisi , Golnoush Haddadian , Vahid Ranjbar , Mahsa Sahebdel

This paper argues for recognizing an emerging paradigm of causal learning by wisdom of the crowd. Recent developments in government, industry, and research point to the rise of decentralized and crowd-based approaches within causal…

机器学习 · 计算机科学 2026-05-12 Ryan Feng Lin , Yuantao Wei , Huiling Liao , Xiaoning Qian , Shuai Huang

Our research is focused on two main applications of crowd scene analysis crowd counting and anomaly detection In recent years a large number of researches have been presented in the domain of crowd counting We addressed two main challenges…

计算机视觉与模式识别 · 计算机科学 2025-06-05 Muhammad Junaid Asif

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

软件工程 · 计算机科学 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Ensuring robust safety measures across a wide range of scenarios is crucial for user-facing systems. While Large Language Models (LLMs) can generate valuable data for safety measures, they often exhibit distributional biases, focusing on…

计算与语言 · 计算机科学 2024-10-16 Sabit Hassan , Anthony Sicilia , Malihe Alikhani

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

人工智能 · 计算机科学 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

Safely interacting with humans is a significant challenge for autonomous driving. The performance of this interaction depends on machine learning-based modules of an autopilot, such as perception, behavior prediction, and planning. These…

Crowd density level estimation is an essential aspect of crowd safety since it helps to identify areas of probable overcrowding and required conditions. Nowadays, AI systems can help in various sectors. Here for safety purposes or many for…

密码学与安全 · 计算机科学 2024-05-14 Mahira Arefin , Md. Anwar Hussen Wadud , Anichur Rahman

Realistic and interactive traffic simulation is essential for training and evaluating autonomous driving systems. However, most existing data-driven simulation methods rely on static initialization or log-replay data, limiting their ability…

机器人学 · 计算机科学 2026-03-04 Zhenghao Peng , Yuxin Liu , Bolei Zhou

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

计算与语言 · 计算机科学 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments. They are usually imperfect information games, and their interactions are only in the textual modality. To challenge these games, it…

计算机视觉与模式识别 · 计算机科学 2022-10-26 Tsunehiko Tanaka , Daiki Kimura , Michiaki Tatsubori

Crowd scene analysis has received a lot of attention recently due to the wide variety of applications, for instance, forensic science, urban planning, surveillance and security. In this context, a challenging task is known as crowd…

计算机视觉与模式识别 · 计算机科学 2020-03-13 Rodolfo Quispe , Darwin Ttito , Adín Ramírez Rivera , Helio Pedrini

Realtime crowdsourcing research has demonstrated that it is possible to recruit paid crowds within seconds by managing a small, fast-reacting worker pool. Realtime crowds enable crowd-powered systems that respond at interactive speeds: for…

社会与信息网络 · 计算机科学 2012-04-16 Michael S. Bernstein , David R. Karger , Robert C. Miller , Joel Brandt

Significant advancements have been made in the capabilities of code large language models, leading to their rapid adoption and application across a wide range of domains. However, their further advancements are often constrained by the…

软件工程 · 计算机科学 2025-09-19 Xifeng Yao , Dongyu Lang , Wu Zhang , Xintong Guo , Huarui Xie , Yinhao Ni , Ping Liu , Guang Shen , Yi Bai , Dandan Tu , Changzheng Zhang

Crowdsourcing can solve problems that current fully automated systems cannot. Its effectiveness depends on the reliability, accuracy, and speed of the crowd workers that drive it. These objectives are frequently at odds with one another.…

人机交互 · 计算机科学 2014-08-29 Walter S. Lasecki , Christopher M. Homan , Jeffrey P. Bigham