中文
相关论文

相关论文: Using the Crowd to Generate Content for Scenario-B…

200 篇论文

Crime solving is a domain where solution discovery is often serendipitous. Unstructured mechanisms, like Reddit, for crime solving through crowds have failed so far. Mechanisms, collaborations, workflows, and micro-tasks necessary for…

人机交互 · 计算机科学 2015-11-25 Nitesh Goyal

In emergency management for mass gathering, the knowledge about crowd types can highly assist with providing timely response and effective resource allocation. Crowd monitoring can be achieved using computer vision based approaches and…

计算机与社会 · 计算机科学 2016-06-03 Minh Quan Ngo , Pari Delir Haghighi , Frada Burstein

Learning-based approaches to modeling crowd motion have become increasingly successful but require training and evaluation on large datasets, coupled with complex model selection and parameter tuning. To circumvent this tremendously…

机器学习 · 计算机科学 2022-11-03 Gang Qiao , Kaidong Hu , Seonghyeon Moon , Samuel S. Sohn , Sejong Yoon , Mubbasir Kapadia , Vladimir Pavlovic

Deep reinforcement learning has proven remarkably useful in training agents from unstructured data. However, the opacity of the produced agents makes it difficult to ensure that they adhere to various requirements posed by human engineers.…

机器学习 · 计算机科学 2022-02-10 Raz Yerushalmi , Guy Amir , Achiya Elyasaf , David Harel , Guy Katz , Assaf Marron

Predicting the behavior of crowds in complex environments is a key requirement in a multitude of application areas, including crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current…

人工智能 · 计算机科学 2019-10-15 Samuel S. Sohn , Seonghyeon Moon , Honglu Zhou , Sejong Yoon , Vladimir Pavlovic , Mubbasir Kapadia

Existing dialog datasets contain a sequence of utterances and responses without any explicit background knowledge associated with them. This has resulted in the development of models which treat conversation as a sequence-to-sequence…

计算与语言 · 计算机科学 2018-09-24 Nikita Moghe , Siddhartha Arora , Suman Banerjee , Mitesh M. Khapra

Huge amount of information is present in the World Wide Web and a large amount is being added to it frequently. A query-specific summary of multiple documents is very helpful to the user in this context. Currently, few systems have been…

信息检索 · 计算机科学 2015-01-20 C Ravindranath Chowdary , P Sreenivasa Kumar

Crowdsourcing allows to instantly recruit workers on the web to annotate image, web page, or document databases. However, worker unreliability prevents taking a workers responses at face value. Thus, responses from multiple workers are…

信息检索 · 计算机科学 2013-07-31 Aditya Kurve , David J Miller , George Kesidis

Crowd counting aims to count the number of instantaneous people in a crowded space, and many promising solutions have been proposed for single image crowd counting. With the ubiquitous video capture devices in public safety field, how to…

计算机视觉与模式识别 · 计算机科学 2022-02-15 Xingjiao Wu , Baohan Xu , Yingbin Zheng , Hao Ye , Jing Yang , Liang He

Crowd-sourcing deals with solving problems by assigning them to a large number of non-experts called crowd using their spare time. In these systems, the final answer to the question is determined by summing up the votes obtained from the…

计算工程、金融与科学 · 计算机科学 2024-07-04 Samin Nili Ahmadabadi , Maryam Haghifam , Vahid Shah-Mansouri , Sara Ershadmanesh

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

人工智能 · 计算机科学 2020-03-18 Sebastian Risi , Julian Togelius

Video-based high-density crowd analysis and prediction has been a long-standing topic in computer vision. It is notoriously difficult due to, but not limited to, the lack of high-quality data and complex crowd dynamics. Consequently, it has…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Feixiang He , Jiangbei Yue , Jialin Zhu , Armin Seyfried , Dan Casas , Julien Pettré , He Wang

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

人工智能 · 计算机科学 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

The tremendous rise of generative AI has reached every part of society - including the news environment. There are many concerns about the individual and societal impact of the increasing use of generative AI, including issues such as…

计算机与社会 · 计算机科学 2024-02-29 Kimon Kieslich , Nicholas Diakopoulos , Natali Helberger

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

人工智能 · 计算机科学 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

As the Internet grows in importance, it is vital to develop methods and techniques for educating end-users to improve their awareness of online privacy. Web-based education tools have been proven effective in many domains and have been…

计算机与社会 · 计算机科学 2016-03-10 Wendy Wang , Yu Tao , Kai Wang , Dominik Jedruszczak , Ben Knutson

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

人工智能 · 计算机科学 2013-10-10 Jonathan Roberts , Ke Chen

The rapid development of the Internet has profoundly changed human life. Humans are increasingly expressing themselves and interacting with others on social media platforms. However, although artificial intelligence technology has been…

计算与语言 · 计算机科学 2024-07-11 Haochen Xue , Chong Zhang , Chengzhi Liu , Fangyu Wu , Xiaobo Jin

Realistic and diverse traffic scenarios in large quantities are crucial for the development and validation of autonomous driving systems. However, owing to numerous difficulties in the data collection process and the reliance on intensive…

机器人学 · 计算机科学 2025-10-07 Shuo Sun , Zekai Gu , Tianchen Sun , Jiawei Sun , Chengran Yuan , Yuhang Han , Dongen Li , Marcelo H. Ang