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This work-in-progress paper describes a vision, i.e., that of fast and reliable software user experience studies conducted with the help from the crowd. Commonly, user studies are controlled in-lab activities that require the instruction,…

人机交互 · 计算机科学 2016-09-06 Florian Daniel , Pavel Kucherbaev

In the last decade, crowdsourcing has become a popular method for conducting quantitative empirical studies in human-machine interaction. The remote work on a given task in crowdworking settings suits the character of typical…

人机交互 · 计算机科学 2024-11-19 Annalena Aicher , Stefan Hillmann , Isabel Feustel , Thilo Michael , Sebastian Möller , Wolfgang Minker

Capturing and labeling real-world 3D data is laborious and time-consuming, which makes it costly to train strong 3D models. To address this issue, recent works present a simple method by generating randomized 3D scenes without simulation…

计算机视觉与模式识别 · 计算机科学 2023-08-08 Lanxiao Li , Michael Heizmann

Sub-tasks of intent classification, such as robustness to distribution shift, adaptation to specific user groups and personalization, out-of-domain detection, require extensive and flexible datasets for experiments and evaluation. As…

计算与语言 · 计算机科学 2021-08-17 Pavel Burnyshev , Valentin Malykh , Andrey Bout , Ekaterina Artemova , Irina Piontkovskaya

Building a natural language dataset requires caution since word semantics is vulnerable to subtle text change or the definition of the annotated concept. Such a tendency can be seen in generative tasks like question-answering and dialogue…

计算与语言 · 计算机科学 2023-04-04 Won Ik Cho , Yoon Kyung Lee , Seoyeon Bae , Jihwan Kim , Sangah Park , Moosung Kim , Sowon Hahn , Nam Soo Kim

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

计算机视觉与模式识别 · 计算机科学 2024-05-16 Chenhan Jiang

Scenario generation is an effective data-driven method for solving chance-constrained optimization while ensuring desired risk guarantees with a finite number of samples. Crucial challenges in deploying this technique in the real world…

最优化与控制 · 数学 2024-01-04 Qian Zhang , Apurv Shukla , Le Xie

Existing timeline generation systems for complex events consider only information from traditional media, ignoring the rich social context provided by user-generated content that reveals representative public interests or insightful…

计算与语言 · 计算机科学 2016-06-21 Lu Wang , Claire Cardie , Galen Marchetti

Simulation-based testing has emerged as an essential tool for verifying and validating autonomous vehicles (AVs). However, contemporary methodologies, such as deterministic and imitation learning-based driver models, struggle to capture the…

机器人学 · 计算机科学 2025-11-04 Cheng Wang , Lingxin Kong , Massimiliano Tamborski , Stefano V. Albrecht

Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or…

计算机科学中的逻辑 · 计算机科学 2016-02-19 Marija Slavkovik , Louise A. Dennis , Michael Fisher

Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to…

Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial crises). Simulation games have shown promise to advance our…

人机交互 · 计算机科学 2022-01-11 Omid Mohaddesi , Jacqueline Griffin , Ozlem Ergun , David Kaeli , Stacy Marsella , Casper Harteveld

We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…

机器学习 · 计算机科学 2023-04-17 Bryan Brandt , Prithviraj Dasgupta

Micro-task crowdsourcing has become a successful mean to obtain high-quality data from a large crowd of diverse people. In this context, trust between all the involved actors (i.e. requesters, workers, and platform owners) is a critical…

社会与信息网络 · 计算机科学 2017-02-14 Jie Yang , Alessandro Bozzon

Repairing legacy systems is a difficult and error-prone task: often, limited knowledge of the intricacies of these systems could make an attempted repair result in new errors. Consequently, it is desirable to repair such systems in an…

软件工程 · 计算机科学 2021-01-12 Guy Katz

Scenario discovery is the process of finding areas of interest, known as scenarios, in data spaces resulting from simulations. For instance, one might search for conditions, i.e., inputs of the simulation model, where the system is…

机器学习 · 计算机科学 2022-05-06 Vadim Arzamasov , Klemens Böhm

This article summarizes the research progress of scenario-based testing and development technology for autonomous vehicles. We systematically analyzed previous research works and proposed the definition of scenario, the elements of the…

分布式、并行与集群计算 · 计算机科学 2020-11-09 Xiaoyi Li

The problem of "approximating the crowd" is that of estimating the crowd's majority opinion by querying only a subset of it. Algorithms that approximate the crowd can intelligently stretch a limited budget for a crowdsourcing task. We…

社会与信息网络 · 计算机科学 2012-04-17 Seyda Ertekin , Haym Hirsh , Cynthia Rudin

While language models have become more capable of producing compelling language, we find there are still gaps in maintaining consistency, especially when describing events in a dynamically changing world. We study the setting of generating…

计算与语言 · 计算机科学 2023-01-18 Alexander Gurung , Mojtaba Komeili , Arthur Szlam , Jason Weston , Jack Urbanek

Crowdsourcing works by distributing many small tasks to large numbers of workers, yet the true potential of crowdsourcing lies in workers doing more than performing simple tasks---they can apply their experience and creativity to provide…

社会与信息网络 · 计算机科学 2017-08-16 Thomas C. McAndrew , Elizaveta A. Guseva , James P. Bagrow