相关论文: Some Results on Open Edge and Open Mobile Guarding…
We propose precise notions of what it means to guard a domain "robustly", under a variety of models. While approximation algorithms for minimizing the number of (precise) point guards in a polygon is a notoriously challenging area of…
Victor Klee introduce the art gallery problem during a conference in Stanford in August 1976 with that question: "How many guards are required to guard an art gallery?" In 1987, Ghosh provided an approximation algorithm for vertex guards…
A fixed-mobile bigraph G is a bipartite graph such that the vertices of one partition set are given with fixed positions in the plane and the mobile vertices of the other part, together with the edges, must be added to the drawing. We…
We investigate the problem of determining if a given graph corresponds to the dual of a triangulation of a simple polygon. This is a graph recognition problem, where in our particular case we wish to recognize a graph which corresponds to…
The Art Gallery Problem (AGP) is one of the classical problems in computational geometry. It asks for the minimum number of guards required to achieve visibility coverage of a given polygon. The AGP is well-known to be NP-hard even in…
The widely studied edge modification problems ask how to minimally alter a graph to satisfy certain structural properties. In this paper, we introduce and study a new edge modification problem centered around transforming a given graph into…
We prove that the art gallery problem is equivalent under polynomial time reductions to deciding whether a system of polynomial equations over the real numbers has a solution. The art gallery problem is a classical problem in computational…
This paper gives sharp linear bounds on the genus of a normal surface in a triangulated compact, orientable 3--manifold in terms of the quadrilaterals in its cell decomposition---different bounds arise from varying hypotheses on the surface…
Eternal and m-eternal domination are concerned with using mobile guards to protect a graph against infinite sequences of attacks at vertices. Eternal domination allows one guard to move per attack, whereas more than one guard may move per…
We prove that every simply connected orthogonal polygon of $n$ vertices can be partitioned into $\left\lfloor\frac{3 n +4}{16}\right\rfloor$ (simply connected) orthogonal polygons of at most 8 vertices. It yields a new and shorter proof of…
Flips in triangulations have received a lot of attention over the past decades. However, the problem of tracking where particular edges go during the flipping process has not been addressed. We examine this question by attaching unique…
Compacting orthogonal drawings is a challenging task. Usually algorithms try to compute drawings with small area or edge length while preserving the underlying orthogonal shape. We present a one-dimensional compaction algorithm that alters…
A hidden guard set $ G $ is a set of point guards in polygon $ P $ that all points of the polygon are visible from some guards in $ G $ under the constraint that no two guards may see each other. In this paper, we consider the problem for…
We present an optimal, linear-time algorithm for the following version of terrain guarding: given a 1.5D terrain and a horizontal line, place the minimum number of guards on the line to see all of the terrain. We prove that the cardinality…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
We explore the problem of $M$-guarding polygons with holes using $k$-visibility guards, where a set of guards is said to $M$-guard a polygon if every point in the polygon is visible to at least $M$ guards, with the constraint that there may…
Given a closed simple polygon $P$, we say two points $p,q$ see each other if the segment $pq$ is fully contained in $P$. The art gallery problem seeks a minimum size set $G\subset P$ of guards that sees $P$ completely. The only currently…
We investigate the online exploration problem (aka covering) of a short-sighted mobile robot moving in an unknown cellular environment with hexagons and triangles as types of cells. To explore a cell, the robot must enter it. Once inside,…
We study triangle decompositions of graphs. We consider constructions of classes of graphs where every edge lies on a triangle and the addition of the minimum number of multiple edges between already adjacent vertices results in a strongly…
The task of finding an extension to a given partial drawing of a graph while adhering to constraints on the representation has been extensively studied in the literature, with well-known results providing efficient algorithms for…