中文
相关论文

相关论文: A Study on the Interactive "HOPSCOTCH" Game for th…

200 篇论文

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

With an historical point of view combined with a bibliographic overview, the article discusses the idea that haptic force feedback transducers correspond with a paradigm shift in our real-time tools for creating music. So doing, il shows…

人机交互 · 计算机科学 2010-06-08 Nicolas Castagné , Claude Cadoz , Jean-Loup Florens , Annie Luciani

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

机器人学 · 计算机科学 2024-02-28 Pavel Petrovič , Fedir Agarshev

Children are the builders of the future and crucial to how the technologies around us develop. They are not voters but are participants in how the public spaces in a city are used. Through a workshop designed around kids of age 9-12, we…

人机交互 · 计算机科学 2026-02-23 Supratim Pait , Sumita Sharma , Ashley Frith , Michael Nitsche , Noura Howell

Nowadays, computer simulations have reached amazing graphic results, providing awesome visual descriptions explaining the evolution of very complex physics phenomena, implementing the laws of Nature. Sometimes, without a scientific guide,…

天体物理仪器与方法 · 物理学 2021-11-09 Simone Iovenitti , Luca Perri

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Naturalistic recordings capture audio in real-world environments where participants behave naturally without interference from researchers or experimental protocols. Naturalistic long-form recordings extend this concept by capturing…

音频与语音处理 · 电气工程与系统科学 2025-09-24 Jialu Li , Marvin Lavechin , Xulin Fan , Nancy L. McElwain , Alejandrina Cristia , Paola Garcia-Perera , Mark Hasegawa-Johnson

Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly as a means to motivate students and increase their…

计算机与社会 · 计算机科学 2020-04-17 Domna Chiotaki , Kostas Karpouzis

The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has…

其他计算机科学 · 计算机科学 2012-03-16 Frederic Prost

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

计算机与社会 · 计算机科学 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

In this paper we present an integrated robotic system capable of participating in and performing a wide range of educational and entertainment tasks, in collaboration with one or more children. The system, called ChildBot, features…

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…

人机交互 · 计算机科学 2026-04-28 Syrine Salouhou , Edgar Dubourg , Maxwell Scott-Slade , Hugo Spiers , Antoine Coutrot

An original serious game prototype named 'Puzzlegram' is created for the elderly demographic in group settings as the target players. Puzzlegram is precisely designed to accentuate memory, auditory interaction as well as haptic response to…

人机交互 · 计算机科学 2025-10-17 Sunny Choi

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

Haptic perception and feedback play a pivotal role in interactive experiences, forming an essential component of human-computer interaction (HCI). In recent years, the field of haptic interaction has witnessed significant advancements,…

人机交互 · 计算机科学 2025-05-08 Simin Yang , Xian Wang , Yang Li , Lik-Hang Lee , Tristan Camille Braud , Pan Hui

Creativity, or the ability to produce new useful ideas, is commonly associated to the human being; but there are many other examples in nature where this phenomenon can be observed. Inspired by this fact, in engineering and particularly in…

声音 · 计算机科学 2022-01-26 David Daniel Albarracín Molina

Animation, which is basically a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. It refers to simulated motion pictures showing movement of drawn objects. Recently, educational…

图形学 · 计算机科学 2013-12-09 Sajid Musa , Rushan Ziatdinov , Carol Griffiths

There are many genetic and environmental factors that affect cognitive development. Music education can also be considered as one of the environmental factors. Some researchers emphasize that Music is an action that requires meta-cognitive…

神经元与认知 · 定量生物学 2025-06-17 Murat Kirisci , Nihat Topac , Musa Bardak