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Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The coupling of human movement dynamics with the function and design of wearable assistive devices is vital to better understand the interaction between the two. Advanced neuromuscular models and optimal control formulations provide the…

机器人学 · 计算机科学 2018-04-10 Manish Sreenivasa , Matthew Millard , Paul Manns , Katja Mombaur

Handball has received growing interest during the last years, including academic research for many different aspects of the sport. On the other hand modelling the outcome of the game has attracted less interest mainly because of the…

统计方法学 · 统计学 2024-04-08 Dimitris Karlis , Rouven Michels , Marius Otting

It is often said that a sign of a great player is that he makes the players around him better. The player may or may not score much himself, but his teammates perform better when he plays. One way a hockey player can improve his or her…

应用统计 · 统计学 2013-07-25 Brian Macdonald , Christopher Weld , David C. Arney

Handwriting is a complex task that involves the coordination of motor, perceptual and cognitive skills. It is a fundamental skill for the cognitive and academic development of children. However, the technological, and educational changes in…

计算机视觉与模式识别 · 计算机科学 2024-06-10 Belen Esther Aleman , Moises Diaz , Miguel Angel Ferrer

In human-robot teams, humans often start with an inaccurate model of the robot capabilities. As they interact with the robot, they infer the robot's capabilities and partially adapt to the robot, i.e., they might change their actions based…

机器人学 · 计算机科学 2017-06-15 Stefanos Nikolaidis , Swaprava Nath , Ariel D. Procaccia , Siddhartha Srinivasa

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

Consideration of physical dimensions of the user population is essential to design adapted environment. This variability in body dimensions (called "anthropometry") is involved in design tools commonly used today to assess user's…

其他定量生物学 · 定量生物学 2016-06-14 Mathieu Delangle , Émilie Poirson , Jean François Petiot

We have developed a sophisticated statistical model for predicting the hitting performance of Major League baseball players. The Bayesian paradigm provides a principled method for balancing past performance with crucial covariates, such as…

应用统计 · 统计学 2021-07-21 Shane T. Jensen , Blake McShane , Abraham J. Wyner

Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…

计算机科学与博弈论 · 计算机科学 2021-05-26 Ambareesh Ravi , Atharva Gokhale , Anchit Nagwekar

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

Modelling the trajectorial motion of humans along the ground is a foundational task in the quantitative analysis of sports like association football. Most existing models of football player motion have not been validated yet with respect to…

其他计算机科学 · 计算机科学 2022-05-02 M. Renkin , J. Bischofberger , E. Schikuta , A. Baca

Cognitive diagnosis has been developed for decades as an effective measurement tool to evaluate human cognitive status such as ability level and knowledge mastery. It has been applied to a wide range of fields including education, sport,…

人工智能 · 计算机科学 2024-07-09 Fei Wang , Weibo Gao , Qi Liu , Jiatong Li , Guanhao Zhao , Zheng Zhang , Zhenya Huang , Mengxiao Zhu , Shijin Wang , Wei Tong , Enhong Chen

Sports franchises invest a lot in training their athletes. use of latest technology for this purpose is also very common. We propose a system of capturing motion of athletes during weight training and analyzing that data to find out any…

人机交互 · 计算机科学 2020-09-22 Muhammad Umair Khan , Khawar Saeed , Sidra Qadeer

Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more…

计算机视觉与模式识别 · 计算机科学 2021-10-22 Jonas Theiner , Wolfgang Gritz , Eric Müller-Budack , Robert Rein , Daniel Memmert , Ralph Ewerth

The analysis of computer models can be aided by the construction of surrogate models, or emulators, that statistically model the numerical computer model. Increasingly, computer models are becoming stochastic, yielding different outputs…

统计方法学 · 统计学 2020-04-10 Evan Baker , Peter Challenor , Matt Eames

The continuous and discrete models of labour force training are being built. The application of the results from the theory of differential games and dynamic programming allows presenting the optimal strategies of labour force training that…

最优化与控制 · 数学 2018-04-02 Irina Zaitseva , Oleg Malafeyev , Sergei Strekopytov , Anna Ermakova , Dmitry Shlaev

This work proposes to use evolutionary computation as a pathway to allow a new perspective on the modeling of energy expenditure and recovery of an individual athlete during exercise. We revisit a theoretical concept called the "three…

神经与进化计算 · 计算机科学 2023-08-22 Fabian Clemens Weigend , Jason Siegler , Oliver Obst

In nature, biological organisms jointly evolve both their morphology and their neurological capabilities to improve their chances for survival. Consequently, task information is encoded in both their brains and their bodies. In robotics,…

机器人学 · 计算机科学 2020-06-15 Ana Pervan , Todd D. Murphey

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of…

人机交互 · 计算机科学 2024-10-10 Andrzej Białecki , Bartłomiej Michalak , Jan Gajewski