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In a game where both contestants have perfect information, there is a strict limit on how perfect that information can be. By contrast, when one player is deprived of all information, the limit on the other player's information disappears,…

逻辑 · 数学 2011-06-02 Samuel Alexander

This paper examines finite zero-sum stochastic games and demonstrates that when the game's duration is sufficiently long, there exists a pair of approximately optimal strategies such that the expected average payoff at any point in the game…

最优化与控制 · 数学 2024-12-02 Thomas Ragel , Bruno Ziliotto

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability,…

计算机科学与博弈论 · 计算机科学 2017-04-18 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Dominik Wojtczak

We prove that every repeated game with countably many players, finite action sets, and tail-measurable payoffs admits an $\epsilon$-equilibrium, for every $\epsilon > 0$.

最优化与控制 · 数学 2021-06-09 Galit Ashkenazi-Golan , Janos Flesch , Arkadi Predtetchinski , Eilon Solan

Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…

计算机科学与博弈论 · 计算机科学 2021-05-26 Ambareesh Ravi , Atharva Gokhale , Anchit Nagwekar

Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as…

数据结构与算法 · 计算机科学 2023-06-22 John Fearnley , Rahul Savani

This paper studies the equilibrium properties of the ``obvious strategy profile'' in large finite-player games. Each player in such a strategy profile simply adopts a randomized strategy as she would have used in a symmetric equilibrium of…

理论经济学 · 经济学 2025-08-20 Enxian Chen Bin Wu Hanping Xu

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin

A Bayesian game is said to have nested information if the players are ordered, and each player knows the types of all players that follow her in that order. We prove that all multiplayer Bayesian games with finite actions spaces, bounded…

概率论 · 数学 2025-02-24 Royi Jacobovic , John Yehuda Levy , Eilon Solan

Stochastic dynamic teams and games are rich models for decentralized systems and challenging testing grounds for multi-agent learning. Previous work that guaranteed team optimality assumed stateless dynamics, or an explicit coordination…

最优化与控制 · 数学 2024-03-28 Bora Yongacoglu , Gürdal Arslan , Serdar Yüksel

We show that an N-person non-cooperative semi-Markov game under limiting ratio average pay-off has a pure semi-stationary Nash equilibrium. In an earlier paper, the zero-sum two person case has been dealt with. The proof follows by reducing…

计算机科学与博弈论 · 计算机科学 2024-02-27 K. G. Bakshi , S. Sinha

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

计算机科学中的逻辑 · 计算机科学 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a…

机器学习 · 统计学 2023-02-16 Côme Fiegel , Pierre Ménard , Tadashi Kozuno , Rémi Munos , Vianney Perchet , Michal Valko

A model of stochastic games where multiple controllers jointly control the evolution of the state of a dynamic system but have access to different information about the state and action processes is considered. The asymmetry of information…

计算机科学与博弈论 · 计算机科学 2012-09-18 Ashutosh Nayyar , Abhishek Gupta , Cédric Langbort , Tamer Başar

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

计算机科学与博弈论 · 计算机科学 2022-02-28 Laurent Doyen

This work considers two-player zero-sum semi-Markov games with incomplete information on one side and perfect observation. At the beginning, the system selects a game type according to a given probability distribution and informs to Player…

最优化与控制 · 数学 2021-07-16 Fang Chen , Xianping Guo , Zhong-Wei Liao

We propose a probabilistic hyperlogic called HyperSt$^2$ that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt$^2$ is the first hyperlogic for stochastic games. HyperSt$^2$ can…

计算机科学中的逻辑 · 计算机科学 2025-06-23 Lina Gerlach , Christof Löding , Erika Ábrahám

We construct subgame-perfect equilibria with mixed strategies for symmetric stochastic timing games with arbitrary strategic incentives. The strategies are qualitatively different for local first- or second-mover advantages, which we…

最优化与控制 · 数学 2018-05-23 Jan-Henrik Steg

Decentralized optimization of distributed stochastic differential systems has been an active area of research for over half a century. Its formulation utilizing static team and person-by-person optimality criteria is well investigated.…

最优化与控制 · 数学 2013-02-15 Charalambos D. Charalambous , Nasir U. Ahmed

In this paper, we introduce regularized stochastic team problems. Under mild assumptions, we prove that there exists an unique fixed point of the best response operator, where this unique fixed point is the optimal regularized team decision…

最优化与控制 · 数学 2020-11-09 Naci Saldi