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Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

计算机科学与博弈论 · 计算机科学 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We consider (i) the problem of finding a (possibly mixed) Nash equilibrium in congestion games, and (ii) the problem of finding an (exponential precision) fixed point of the gradient descent dynamics of a smooth function $f:[0,1]^n…

计算复杂性 · 计算机科学 2021-03-24 Yakov Babichenko , Aviad Rubinstein

An \emph{s-graph} is a graph with two kinds of edges: \emph{subdivisible} edges and \emph{real} edges. A \emph{realisation} of an s-graph $B$ is any graph obtained by subdividing subdivisible edges of $B$ into paths of arbitrary length (at…

离散数学 · 计算机科学 2013-09-05 Benjamin Lévêque , David Y. Lin , Frédéric Maffray , Nicolas Trotignon

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

计算机科学与博弈论 · 计算机科学 2021-03-05 Dariusz Dereniowski

The classic paper of Shapley and Shubik \cite{Shapley1971assignment} characterized the core of the assignment game using ideas from matching theory and LP-duality theory and their highly non-trivial interplay. Whereas the core of this game…

计算机科学与博弈论 · 计算机科学 2021-07-19 Vijay V. Vazirani

It is well known that the Penrose-Banzhaf index of a weighted game can differ starkly from corresponding weights. Limit results are quite the opposite, i.e., under certain conditions the power distribution approaches the weight…

计算机科学与博弈论 · 计算机科学 2019-10-23 Sascha Kurz

The power graph $\mathcal{P}(G)$ of a finite group $G$ is the graph whose vertex set is $G$, and two elements in $G$ are adjacent if one of them is a power of the other. The purpose of this paper is twofold. First, we find the complexity of…

The Banzhaf power and interaction indexes for a pseudo-Boolean function (or a cooperative game) appear naturally as leading coefficients in the standard least squares approximation of the function by a pseudo-Boolean function of a specified…

最优化与控制 · 数学 2014-11-27 Jean-Luc Marichal , Pierre Mathonet

In this paper, we show that the problem of determining whether one player can force a win in a multiplayer version of the children's card game War is PSPACE-hard. The same reduction shows that a related problem, asking whether a player can…

计算复杂性 · 计算机科学 2015-03-11 Jonathan Weed

A strong geodetic set of a graph~$G=(V,E)$ is a vertex set~$S \subseteq V(G)$ in which it is possible to cover all the remaining vertices of~$V(G) \setminus S$ by assigning a unique shortest path between each vertex pair of~$S$. In the…

计算复杂性 · 计算机科学 2022-08-04 Carlos V. G. C. Lima , Vinicius F. dos Santos , João H. G. Sousa , Sebastián A. Urrutia

It is important to understand how the outcome of an election can be modified by an agent with control over the structure of the election. Electoral control has been studied for many election systems, but for all studied systems the winner…

计算机科学与博弈论 · 计算机科学 2018-11-14 Zack Fitzsimmons , Edith Hemaspaandra , Alexander Hoover , David E. Narváez

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

计算机科学与博弈论 · 计算机科学 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

We exhibit the hidden beauty of weighted voting and voting power by applying a generalization of the Penrose-Banzhaf index to social choice rules. Three players who have multiple votes in a committee decide between three options by…

计算机科学与博弈论 · 计算机科学 2022-08-01 Sascha Kurz , Alexander Mayer , Stefan Napel

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

数据结构与算法 · 计算机科学 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…

组合数学 · 数学 2019-02-12 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…

计算机科学与博弈论 · 计算机科学 2017-11-28 Ayumi Igarashi , Rani Izsak , Edith Elkind

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

人工智能 · 计算机科学 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

Measuring contributions is a classical problem in cooperative game theory where the Shapley value is the most well-known solution concept. In this paper, we establish the convergence property of the Shapley value in parametric Bayesian…

机器学习 · 计算机科学 2022-06-15 Lucas Agussurja , Xinyi Xu , Bryan Kian Hsiang Low

We propose models for lobbying in a probabilistic environment, in which an actor (called "The Lobby") seeks to influence voters' preferences of voting for or against multiple issues when the voters' preferences are represented in terms of…

计算复杂性 · 计算机科学 2011-03-01 Daniel Binkele-Raible , Gábor Erdélyi , Henning Fernau , Judy Goldsmith , Nicholas Mattei , Jörg Rothe

We classify the computational complexity of the popular video games Portal and Portal 2. We isolate individual mechanics of the game and prove NP-hardness, PSPACE-completeness, or (pseudo)polynomiality depending on the specific game…

计算复杂性 · 计算机科学 2016-12-01 Erik D. Demaine , Joshua Lockhart , Jayson Lynch