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Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

计算机科学与博弈论 · 计算机科学 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

机器学习 · 计算机科学 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

Several variants of nonlocal games have been considered in the study of quantum entanglement and nonlocality. This paper concerns two of these variants, called quantum-classical games and extended nonlocal games. We give a construction of…

量子物理 · 物理学 2017-09-07 Vincent Russo , John Watrous

Squashed entanglement is a measure for the entanglement of bipartite quantum states. In this paper we present a lower bound for squashed entanglement in terms of a distance to the set of separable states. This implies that squashed…

量子物理 · 物理学 2012-07-23 Fernando G. S. L. Brandao , Matthias Christandl , Jon Yard

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…

计算复杂性 · 计算机科学 2014-03-25 Luciano Gualà , Stefano Leucci , Emanuele Natale

As large language models become increasingly capable, it is critical that their outputs can be easily checked by less capable systems. Prover-verifier games can be used to improve checkability of model outputs, but display a degradation in…

人工智能 · 计算机科学 2026-02-27 Yegon Kim , Juho Lee

An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…

计算机科学与博弈论 · 计算机科学 2021-06-24 Daizhan Cheng , Zhengping Ji

The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…

量子物理 · 物理学 2012-02-22 David Avis , Anne Broadbent

Quantum systems have entered a competitive regime where classical computers must make approximations to represent highly entangled quantum states. However, in this beyond-classically-exact regime, fidelity comparisons between quantum and…

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

计算机科学与博弈论 · 计算机科学 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…

计算机科学与博弈论 · 计算机科学 2008-12-05 Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…

量子物理 · 物理学 2022-07-06 Daniel Stilck França , Raul Garcia-Patron

In the classical context, the cooperative game theory concept of the Shapley value has been adapted for post hoc explanations of machine learning models. However, this approach does not easily translate to eXplainable Quantum ML (XQML).…

新兴技术 · 计算机科学 2024-11-05 Iain Burge , Michel Barbeau , Joaquin Garcia-Alfaro

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

计算复杂性 · 计算机科学 2020-05-19 Pál András Papp , Roger Wattenhofer

Stackelberg planning is a recently introduced single-turn two-player adversarial planning model, where two players are acting in a joint classical planning task, the objective of the first player being hampering the second player from…

人工智能 · 计算机科学 2024-03-27 Gregor Behnke , Marcel Steinmetz

This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We…

量子物理 · 物理学 2008-08-21 Rahul Jain , John Watrous

We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…

量子物理 · 物理学 2024-02-27 Archan Mukhopadhyay , Saikat Sur , Tanay Saha , Shubhadeep Sadhukhan , Sagar Chakraborty

We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and…

计算机科学与博弈论 · 计算机科学 2017-04-20 Aviad Rubinstein

Motivated by the increasing ability of experimentalists to perform detector tomography, we consider how to incorporate the imperfections and restrictions of available measurements directly into the quantification of entanglement. Exploiting…

量子物理 · 物理学 2012-10-31 Sebastian Meznaric

We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…

最优化与控制 · 数学 2023-05-05 Marianne Akian , Stéphane Gaubert , Ulysse Naepels , Basile Terver