计算机科学与博弈论
Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…
We study how the design of admissions policies affects the ability of students admitted to universities. In our model, applicants have a multi-dimensional ability, which is a combination of a "type" and a "soft skill." Universities may…
The popularity and rapid development of Cloud Computing in recent years has led to a vast number of publications capturing the accumulated knowledge in this field. Due to the interdisciplinary nature and significant relevance of cloud…
Peer-evaluation and selection systems are used when sets of agents evaluate each other in order to select the best $k$ among them. These are commonly used in real-world settings, including academic conferences where those reviewing papers…
Peer selection, the evaluation and selection of agents by their peers, is an important problem in the field of computational social choice; with applications to grading in massively online courses (MOOCs) and academic peer review. Current…
Ethereum block builders run sealed auctions among searchers, but nothing in the protocol forces a builder to honor the auction outcome after observing submitted bundles. This paper studies the commitment problem. We model a builder who…
Many decision processes run for a long and unknown duration: in each round new requests arrive, an irrevocable choice must be made immediately, and the system is judged by ongoing fairness requirements. Examples include food banks…
Briscola is a traditional Italian trick-taking card game whose simplest form is played by two players. Popular folklore credits victory almost entirely to the player who is dealt more cards of the trump suit (the so-called \emph{briscola}),…
Extensive-form games (EFGs) provide a powerful framework for modeling sequential decision making, capturing strategic interaction under imperfect information, chance events, and temporal structure. Most positive algorithmic and theoretical…
Two-sided matching platforms rely on preferences from both sides, yet participants can evaluate only a small fraction of potential partners. In practice, they use low-cost pre-match screening, e.g., interviews, profile views, or trial…
The necklace splitting problem is a classic problem in fair division with many applications, including data-informed fair hash maps. We extend necklace splitting to a dynamic setting, allowing for relocation, insertion, and deletion of…
People, robots, and companies mostly divide time and effort among projects, and \defined{shared effort games} model people investing resources in public endeavors and sharing the generated values. In linear $\theta$ sharing (effort) games,…
Recent advancements in vehicle autonomy have drawn interest in understanding the impact of autonomous vehicles on traffic systems. In this paper, we study a traffic assignment problem in a mixed-autonomy setting where both human-driven and…
We study the limit CM rate of single-winner voting rules under Impartial Culture, defined as the probability that a preference profile is coalitionally manipulable in the limit of large electorates. For m = 3 candidates, Lepelley and…
Cooperation in heterogeneous groups, where individuals differ in resources, productivity, and behavioural responsiveness, underpins collective action across many social and biological systems. Introspection dynamics, in which each player…
Online bipartite matching, where agents are known in advance but items arrive sequentially and must be irrevocably assigned, is fundamental to problems ranging from ride-sharing to online advertising. When agents belong to classes such as…
This paper proposes a computationally efficient mechanism for multi-dimensional matching markets where agents report preferences over object features rather than complete utility assessments. We use Singular Value Decomposition (SVD) to…
Personalized pricing negotiations are a challenging testbed for LLM agents because successful interaction does not guarantee profitable decision making. A seller may produce valid actions and close many deals while still pricing poorly when…
The space L of linear value maps on a finite-player cooperative game G^N is finite-dimensional, and admits a canonical inner product induced by the Harsanyi-dividend decomposition of G^N. We show that this inner product is intrinsic: the…
We develop an abstract axiomatic theory of tie-breaking. A tie-breaking input consists of a finite set N of players, a weak order on N representing the standings to be refined, and an auxiliary information item drawn from a set on which the…