计算机科学与博弈论
Many important games have more than two players and imperfect information. Existing approaches for computing Nash equilibrium, the central game-theoretic solution concept, in such games either lack scalability or obtain poor performance. In…
Large language models (LLMs) increasingly mediate strategic interactions through natural language, making semantic control a critical element of communication and deception. This paper develops a semantic signaling game in which a sender…
We introduce the game changer problem, where an external designer modifies a game's reward matrix to make a target pure action profile the unique equilibrium, subject to the constraint that all entries of the reward matrix come from a…
The mean mechanism is known to be non-incentive-compatible, namely, rational players are incentivized to misreport their values. Despite this game-theoretic issue, the mean mechanism is prevalent in practice due to its other desirable…
This paper develops a continuum theory of exit-and-join coalition dynamics in nonatomic cooperative games. We extend the Aumann-Shapley value and the Aumann-Dr\`eze value to coalition structures in which each coalition is treated as a…
The value problem for 2-player games on graph generally consists in determining the minimal value Min can ensure against any possible strategy for Max. We consider here the value problem for reachability objectives in weighted timed games…
Strategic behaviour in queueing systems has been studied extensively in the behavioural queueing literature, but almost exclusively for systems that admit closed-form expressions for the cost or utility experienced by a strategic user.…
In this paper, we study reactive strategies in repeated additive games between two players with finitely many actions. Reactive strategies condition only on the opponent's previous action, making them one of the simplest ways players can…
Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs. We introduce parametric open-source games, a continuous analogue of program…
We study the existence of envy-free-up-to-any-good (EFX) allocations of indivisible goods among agents with heterogeneous monotone valuations. Christodoulou et al. (2023) introduced the (multi-hyper)graph setting, where agents and goods are…
We study the online resource allocation problem, where a seller sequentially receives independent requests for $m$ types of resources with limited supplies from $n$ heterogeneous agents arriving in an unknown order. Each request from an…
The classical existence result of Nash guarantees that every finite noncooperative game admits an equilibrium in mixed strategies, but it leaves open the question of when pure strategy equilibria exist. This paper develops a structural…
This paper develops a multiscale model of coalition formation in which strategic exit-and-join decisions are coupled with tactical consensus dynamics inside coalitions. Coalition value is generated endogenously from within-coalition…
We extend the list of games where the nucleolus is computable in polynomial time. Based on the classical MPS scheme, nucleolus computation can be reduced to the problem of finding a coalition with minimum excess that does not belong to a…
Forecasting outcomes in mixed-motive negotiations requires integrating explicit linguistic cues with latent strategic constraints, such as budgets and alternatives. Existing computational models often fail to adapt to varying task…
We introduce a problem of fairly allocating indivisible goods (items) in which the agents' valuations cannot be observed directly, but instead can only be accessed via noisy queries. In the two-agent setting with Gaussian noise and bounded…
We study the online fair division problem, where indivisible goods arrive sequentially and must be allocated immediately and irrevocably. Prior work establishes strong impossibility results for approximating classic notions such as…
The burgeoning growth of the esports and multiplayer online gaming community has highlighted the critical importance of evaluating the Most Valuable Player (MVP). The establishment of an explainable and practical MVP evaluation method is…
We study the problem of fairly allocating indivisible goods to agents in an online setting, where goods arrive sequentially and must be allocated irrevocably. Focusing on the popular fairness notions of envy-freeness, proportionality, and…
State-of-the-art large language models require specialized hardware and substantial energy to operate. As a consequence, cloud-based services that provide access to large language models have become very popular. In these services, the…