计算机科学与博弈论
The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…
Reinforcement Learning (RL) is currently one of the most commonly used techniques for traffic signal control (TSC), which can adaptively adjusted traffic signal phase and duration according to real-time traffic data. However, a fully…
With the emergence of energy communities, where a number of prosumers invest in shared generation and storage, the issue of fair allocation of benefits is increasingly important. The Shapley value has attracted increasing interest for…
Correlated Equilibrium is a solution concept that is more general than Nash Equilibrium (NE) and can lead to outcomes with better social welfare. However, its natural extension to the sequential setting, the \textit{Extensive Form…
We present an almost optimal algorithm for the classic Chamberlin-Courant multiwinner voting rule (CC) on single-peaked preference profiles. Given $n$ voters and $m$ candidates, it runs in almost linear time in the input size, improving the…
We give new characterizations of core imputations for the following games: * The assignment game. * Concurrent games, i.e., general graph matching games having non-empty core. * The unconstrained bipartite $b$-matching game (edges can be…
This paper introduces a bilateral matching mechanism to explain why different populations have different levels of cooperation. The traditional game theory assumes that individuals can acquire their neighbor's information without cost after…
The existence of EFX allocations is a fundamental open problem in discrete fair division. Given a set of agents and indivisible goods, the goal is to determine the existence of an allocation where no agent envies another following the…
This paper presents a game theoretic framework for participation and free-riding in federated learning (FL), and determines the Nash equilibrium strategies when FL is executed over wireless links. To support spectrum sensing for NextG…
Blockchain is considered the critical backbone technology for secure and trusted Internet of Things (IoT) in the future 6G network. However, deploying a blockchain system in a complex wireless IoT network is challenging due to the limited…
We study the problem of dividing a multi-layered cake under non-overlapping constraints. This problem, recently proposed by Hosseini et al. (IJCAI, 2020), captures several natural scenarios such as the allocation of multiple facilities over…
Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated real-world games. This paper presents a simple modification…
We introduce the notion of rigidity in auction design and use it to analyze some fundamental aspects of mechanism design. We focus on single-item auctions where the values of the bidders are drawn from some (possibly correlated)…
Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not…
From a perspective of designing or engineering for opinion formation games in social networks, the "opinion maximization (or minimization)" problem has been studied mainly for designing subset selecting algorithms. We define a two-player…
Computing lower and upper bounds on the competitive ratio of online algorithms is a challenging question: For a minimization combinatorial problem, proving a competitive ratio for a given algorithm leads to an upper bound. However computing…
Transaction fee markets are essential components of blockchain economies, as they resolve the inherent scarcity in the number of transactions that can be added to each block. In early blockchain protocols, this scarcity was resolved through…
This paper studies a Group Influence with Minimum cost which aims to find a seed set with smallest cost that can influence all target groups, where each user is associated with a cost and a group is influenced if the total score of the…
In this paper, we consider the consistency of the desirability relation with the ranking of the players in a simple game provided by some well-known solutions, in particular the Public Good Index [14] and the criticality-based ranking [1].…
In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a ``mobility game" with coupled action sets. We develop a game-theoretic framework to study the impact on…