计算机科学与博弈论
Limited Voting (LV) is an approval-based method for multi-winner elections where all ballots are required to have a same fixed size. While it appears to be used as voting method in corporate governance and has some political applications,…
We consider a model of learning and evolution in games whose action sets are endowed with a partition-based similarity structure intended to capture exogenous similarities between strategies. In this model, revising agents have a higher…
A tournament organizer must select one of $n$ possible teams as the winner of a competition after observing all $\binom{n}{2}$ matches between them. The organizer would like to find a tournament rule that simultaneously satisfies the…
We study a budget-aggregation setting in which a number of voters report their ideal distribution of a budget over a set of alternatives, and a mechanism aggregates these reports into an allocation. Ideally, such mechanisms are truthful,…
We analyze the overall benefits of an energy community cooperative game under which distributed energy resources (DER) are shared behind a regulated distribution utility meter under a general net energy metering (NEM) tariff. Two community…
Cryptographic Self-Selection is a common primitive underlying leader-selection for Proof-of-Stake blockchain protocols. The concept was first popularized in Algorand [CM19], who also observed that the protocol might be manipulable. [FHWY22]…
Fair division is the problem of allocating a set of items among agents in a fair manner. One of the most sought-after fairness notions is envy-freeness (EF), requiring that no agent envies another's allocation. When items are indivisible,…
Iterative combinatorial auctions are widely used in high stakes settings such as spectrum auctions. Such auctions can be hard to analyze, making it difficult for bidders to determine how to behave and for designers to optimize auction rules…
John von Neumann studied a simplified version of poker where the "deck" consists of infinitely many cards, in fact, all real numbers between $0$ and $1$. We harness the power of computation, both numeric and symbolic, to investigate analogs…
Much work in the parimutuel betting literature has discussed estimating event outcome probabilities or developing optimal wagering strategies, particularly for horse race betting. Some betting pools, however, involve betting not just on a…
We study the problem of fairly allocating indivisible goods among $n$ strategic agents. It is well-known that truthfulness is incompatible with any meaningful fairness notions. We bypass the strong negative result by considering the concept…
The baseball statistic "Wins Above Replacement" (WAR) has emerged as one of the most popular evaluation metrics. But it is not readily observed and tabulated; WAR is an estimate of a parameter in a vaguely defined model with all its…
This paper surveys products and studies on cryptoeconomics and tokenomics from an economic perspective, as these terms are still (i) ill-defined and (ii) disconnected from economic disciplines. We first suggest that they can be novel when…
Identifying high-revenue mechanisms that are both dominant strategy incentive compatible (DSIC) and individually rational (IR) is a fundamental challenge in auction design. While theoretical approaches have encountered bottlenecks in…
We compute equilibrium strategies in multi-stage games with continuous signal and action spaces as they are widely used in the management sciences and economics. Examples include sequential sales via auctions, multi-stage elimination…
A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a…
In this paper, we introduce a two-stage Bayesian persuasion model in which a third-party platform controls the information available to the sender about users' preferences. We aim to characterize the optimal information disclosure policy of…
A cyclic order may be thought of informally as a way to seat people around a table, perhaps for a game of chance or for dinner. Given a set of agents such as $\{A,B,C\}$, we can formalize this by defining a cyclic order as a permutation or…
Deception plays a crucial role in strategic interactions with incomplete information. Motivated by security applications, we study a class of two-player turn-based deterministic games with one-sided incomplete information, in which player 1…
We propose a dynamic product adoption persuasion model involving an impatient partially informed sender who gradually learns the state. In this model, the sender gathers information over time, and hence her posteriors' sequence forms a…