计算机科学与博弈论
We study the problem of finding approximate envy-free allocations up to any $k$ goods ($\alpha$-EFkX), when agents have additive values over goods in a bundle. As our main result, we show that for any $k>2$, $\frac{k+1}{k+2}$-EFkX…
The Traitors is a social deduction game in which an informed minority of Traitors face an uninformed majority of Faithful, and the recurring question facing the Faithful is how to vote. Random voting is known to be optimal for the…
In this paper we propose a Bayesian game to allocate resources. In this game, there are $c$ units of resources to be allocated to $n$ players. Agent $i$ has a demand of $V_i$ units of resources and takes action $X_i$ according to a strategy…
We study the fair allocation of indivisible items subject to conflict constraints. In this framework, the items are represented as the vertices of a graph, with edges corresponding to conflicts between pairs of items. Each agent is assigned…
Prediction markets rely on liquidity to convert trades into informative prices, yet existing mechanisms fix liquidity ex ante. This restriction enforces a static trade-off between price responsiveness and worst-case loss despite inherently…
Organizations increasingly deploy multiple AI systems across task domains, but selecting a small, high-performing ensemble can require costly model calls, benchmark runs, and human evaluation. We study this selection problem as a…
In this paper, we investigate the computation of second-price pacing equilibria (SPPEs), a foundational model in online advertising auctions. We present a polynomial-time algorithm for computing exact SPPEs in instances with a constant…
We consider allocations of a set of $m$ indivisible goods to $n$ agents of equal entitlements that have valuations from the class XOS. A previous sequence of works showed allocations that obtain an $\alpha$-approximation for the maximin…
Ensuring that AI agents behave safely and beneficially when interacting with other parties has emerged as one of the central challenges of modern AI safety. While mechanism design, as the theory of designing rules to align individual and…
We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is…
The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…
This paper contributes to the study of positional determinacy of infinite duration games played on potentially infinite graphs with neutral transitions. Recently, [Ohlmann, TheoretiCS 2023] established that positionality of…
We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…
We study general-sum, multi-player stochastic games with transferable utility, motivated by settings where agents can use side payments to make cooperation individually rational. Building on the Harsanyi--Shapley (HS) value for normal-form…
Nash equilibrium serves as a fundamental mathematical tool in economics and game theory. However, it classically assumes knowledge of player utilities, whereas economics generally regards preferences as more fundamental. To leverage…
Moving Target Defense (MTD) is commonly formulated as a repeated security game to mitigate persistent threats. Although the strong Stackelberg equilibrium (SSE) characterizes the defender's optimal strategy in the leader-follower framework,…
Regulatory audits of AI systems increasingly rely on differential privacy (DP) to protect training data and model internals. We study audit design when the audited developer can strategically respond to the privacy-constrained audit…
Eliciting truthful reports from autonomous agents is a core problem in scalable AI oversight: a principal scores the agent's report using a strictly proper scoring rule, but the agent also benefits from the report through a non-accuracy…
Data valuation methods allocate payments and audit training data's contribution to machine-learning pipelines; however, they often assume passive contributors. In reality, contributors can split datasets across pseudonymous identities,…
The continued improvement of large language models (LLMs) increasingly depends on eliciting high-quality, user-generated data, yet such data are costly to provide and often withheld due to privacy and effort concerns. This creates a…