计算机科学与博弈论
In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…
Network games provide a framework to study strategic decision making processes that are governed by structured interdependencies among agents. However, existing models do not account for environments in which agents simultaneously interact…
Time-inconsistency is a characteristic of human behavior in which people plan for long-term benefits but take actions that differ from the plan due to conflicts with short-term benefits. Such time-inconsistent behavior is believed to be…
For the fundamental problem of fairly dividing a set of indivisible items among agents, envy-freeness up to any item (EFX) and maximin fairness (MMS) are arguably the most compelling fairness concepts proposed until now. Unfortunately,…
In this work, we study a generalized Fisher market model that incorporates social influence. In this extended model, a buyer's utility depends not only on their own resource allocation but also on the allocations received by their…
We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…
We study online fair division when there are a finite number of item types and the player values for the items are drawn randomly from distributions with unknown means. In this setting, a sequence of indivisible items arrives according to a…
In online betting, the bookmaker can update the payoffs it offers on a particular event many times before the event takes place, and the updated payoffs may depend on the bets accumulated thus far. We study the problem of bookmaking with…
The Banzhaf Power Index (BPI) is a method of measuring the power of voters in determining the outcome of a voting game. Some voting games exhibit a hierarchical structure, including the US electoral college and ensemble learning methods; we…
A Latin square is an $n \times n$ matrix filled with $n$ distinct symbols, each of which appears exactly once in each row and exactly once in each column. We introduce a problem of allocating $n$ indivisible items among $n$ agents over $n$…
The Seat Arrangement Problem is a problem of finding a desirable seat arrangement for given preferences of agents and a seat graph that represents a configuration of seats. In this paper, we consider decision problems of determining if an…
Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern online marketplaces, agents must independently seek out and…
Rent division is the well-studied problem of fairly assigning rooms and dividing rent among a set of roommates within a single apartment. A shortcoming of existing solutions is that renters are assumed to be considering apartments in…
We study the problem of allocating indivisible items on a path among agents. The objective is to find a fair and efficient allocation in which each agent's bundle forms a contiguous block on the line. We say that an instance is \emph{$(a,…
The window mean-payoff objective strengthens the classical mean-payoff objective by computing the mean-payoff over a finite window that slides along an infinite path. Two variants have been considered: in one variant, the maximum window…
Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even…
We introduce a new allocation rule, the uniform-dividend value (UD-value), for cooperative games whose characteristic function is incomplete. The UD-value assigns payoffs by distributing the total surplus of each family of indistinguishable…
The growth in the use of online advertising to foster brand awareness over recent years is largely attributable to the ubiquity of social media. One pivotal technology contributing to the success of online brand advertising is frequency…
Computational tractability and social welfare (aka. efficiency) of equilibria are two fundamental but in general orthogonal considerations in algorithmic game theory. Nevertheless, we show that when (approximate) full efficiency can be…
We consider the computation for allocations of indivisible chores that are approximately EFX and Pareto optimal (PO). Recently, Garg et al. (2024) show the existence of $3$-EFX and PO allocations for bi-valued instances, where the cost of…