相关论文: A quantum protocol to win the graph colouring game…
We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…
As a fundamental metric for quantifying quantum advantage in non-local games, the quantum chromatic number reveals the power of entanglement in distributed tasks. In this paper, we investigate this parameter for $q$-ary Hamming graphs and a…
The graph coloring game is a two-player game in which, given a graph G and a set of k colors, the two players, Alice and Bob, take turns coloring properly an uncolored vertex of G, Alice having the first move. Alice wins the game if and…
The largest known gap between quantum and classical chromatic number of graphs, obtained via quantum protocols for colouring Hadamard graphs based on the Deutsch--Jozsa algorithm and the quantum Fourier transform, is exponential. We put…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition to have a winning strategy for the…
We prove that, to each synchronous non-local game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=m \geq 3$, there is an associated graph $G_{\lambda}$ for which approximate winning strategies for the game $\mathcal{G}$ and the…
We investigate a variation of the graph coloring game, as studied in [2]. In the original coloring game, two players, Alice and Bob, alternate coloring vertices on a graph with legal colors from a fixed color set, where a color {\alpha} is…
Suppose that two players take turns coloring the vertices of a given graph G with k colors. In each move the current player colors a vertex such that neighboring vertices get different colors. The first player wins this game if and only if…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of G are…
We show that any two Hadamard graphs on the same number of vertices are quantum isomorphic. This follows from a more general recipe for showing quantum isomorphism of graphs arising from certain association schemes. The main result is built…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of $G$ are…
Coloring a graph $G$ consists in finding an assignment of colors $c: V(G)\to\{1,\ldots,p\}$ such that any pair of adjacent vertices receives different colors. The minimum integer $p$ such that a coloring exists is called the chromatic…
We investigate the notion of quantum chromatic number of a graph, which is the minimal number of colours necessary in a protocol in which two separated provers can convince an interrogator with certainty that they have a colouring of the…
The Mermin-Peres magic square game is a cooperative two-player nonlocal game in which shared quantum entanglement allows the players to win with certainty, while players limited to classical operations cannot do so, a phenomenon dubbed…
Indicated coloring is a graph coloring game in which two players collectively color the vertices of a graph in the following way. In each round the first player (Ann) selects a vertex, and then the second player (Ben) colors it properly,…
A lambda colouring (or $L(2,1)-$colouring) of a graph is an assignment of non-negative integers (with minimum assignment $0$) to its vertices such that the adjacent vertices must receive integers at least two apart and vertices at distance…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
A homomorphism from a graph $X$ to a graph $Y$ is an adjacency preserving mapping $f:V(X) \rightarrow V(Y)$. We consider a nonlocal game in which Alice and Bob are trying to convince a verifier with certainty that a graph $X$ admits a…