相关论文: The structure of Chip Firing Games and related mod…
In cooperative game theory, games in partition function form are real-valued function on the set of so-called embedded coalitions, that is, pairs $(S,\pi)$ where $S$ is a subset (coalition) of the set $N$ of players, and $\pi$ is a…
The Chip-firing game is a discrete dynamical system played on a graph, in which chips move along edges according to a simple local rule. Properties of the underlying graph are of course useful to the understanding of the game, but since a…
We present a memory-based snowdrift game (MBSG) taking place on networks. We found that, when a lattice is taken to be the underlying structure, the transition of spatial patterns at some critical values of the payoff parameter is…
The parallel chip-firing game is a periodic automaton on graphs in which vertices "fire" chips to their neighbors. In 1989, Bitar conjectured that the period of a parallel chip-firing game with n vertices is at most n. Though this…
Sand pile models are dynamical systems describing the evolution from $N$ stacked grains to a stable configuration. It uses local rules to depict grain moves and iterate it until reaching a fixed configuration from which no rule can be…
It is well-known that the class of lattices generated by Chip Firing games (CFGs) is strictly included in the class of upper locally distributive lattices (ULD). However a necessary and sufficient criterion for this class is still an open…
Spiking neural networks (SNNs) with a lattice architecture are introduced in this work, combining several desirable properties of SNNs and self-organized maps (SOMs). Networks are trained with biologically motivated, unsupervised learning…
Inspired by the Japanese game Pachinko, we study simple (perfectly "inelastic" collisions) dynamics of a unit ball falling amidst point obstacles (pins) in the plane. A classic example is that a checkerboard grid of pins produces the…
We analyze the poset of moves in chip-firing, as defined by Klivans and Liscio. Answering a question of Propp, we show that the move poset forms the join-irreducibles of the poset of configurations. The proof involves a graph augmentation…
Motivated by the notion of chip-firing on the dual graph of a planar graph, we consider `integral flow chip-firing' on an arbitrary graph $G$. The chip-firing rule is governed by ${\mathcal L}^*(G)$, the dual Laplacian of $G$ determined by…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
The stochastic sandpile model (SSM) is a generalisation of the standard Abelian sandpile model (ASM), in which topplings of unstable vertices are made random. When unstable, a vertex sends one grain to each of its neighbours independently…
With a toppling rule which generates metastable sites, we explore the properties of a gradient-driven sandpile that is minimally perturbed at one boundary. In two dimensions we find that the transport of grains takes place along deep…
Sand pile models are dynamical systems emphasizing the phenomenon of Self Organized Criticality (SOC). From N stacked grains, iterating evolution rules leads to some critical configuration where a small disturbance has deep consequences on…
We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…
We study the stable configurations of the labeled chip-firing game on an infinitely subdivided $k$-star graph starting with $km$ chips on the center vertex. We prove a sorting property of this game and analyze special stable configurations…
Sand Pile Models are discrete dynamical systems emphasizing the phenomenon of Self-Organized Criticality. From a configuration composed of a finite number of stacked grains, we apply on every possible positions (in parallel) two grain…
Two new techniques are introduced into the theory of the domination game. The cutting lemma bounds the game domination number of a partially dominated graph with the game domination number of suitably modified partially dominated graph. The…
We study the interplay between chip-firing games and potential theory on graphs, characterizing reduced divisors ($G$-parking functions) on graphs as the solution to an energy (or potential) minimization problem and providing an algorithm…
This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…