相关论文: Stable partitions in coalitional games
In this paper, we consider a sequence of transferable utility (TU) coalitional games where the coalitional values are unknown but vary within certain bounds. As a solution to the resulting family of games, we formalise the notion of "robust…
We propose a relaxation of common belief called factional belief that is suitable for the analysis of strategic coordination on social networks. We show how this definition can be used to analyze revolt games on general graphs, including by…
In this paper, we investigate the notion of partition of a finite partially ordered set (poset, for short). We will define three different notions of partition of a poset, namely, monotone, regular, and open partition. For each of these…
We study a class of non-cooperative aggregative games -- denoted as \emph{social purpose games} -- in which the payoffs depend separately on a player's own strategy (individual benefits) and on a function of the strategy profile which is…
We define and study obvious strategy-proofness with respect to a partition of the set of agents. It encompasses strategy-proofness as a special case when the partition is the coarsest one and obvious strategy-proofness when the partition is…
According to the standard protocol of spatial public goods game, a cooperator player invests not only into his own game but also into the games organized by neighboring partners. In this work, we relax this assumption by allowing…
We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing…
Coalition formation explores how to partition a set of $n$ agents into disjoint coalitions according to their preferences. We consider a cardinal utility model with an additively separable aggregation of preferences and study the online…
Using methods from evolutionary game theory, this paper investigates the difference between social cohesion and task cohesion in promoting the evolution of cooperation in group interactions. Players engage in public goods games and are…
Cooperative game theory deals with systems where players want to cooperate to improve their payoffs. But players may choose coalitions in a non-cooperative manner, leading to a coalition-formation game. We consider such a game with several…
Social distance games have been extensively studied as a coalition formation model where the utilities of agents in each coalition were captured using a utility function u that took into account distances in a given social network. In this…
We have studied an evolutionary game with spatially arranged players who can choose one of the two strategies (named cooperation and defection for social dilemmas) when playing with their neighbors. In addition to the application of the…
We introduce and study a group formation game in which individuals/agents, driven by self-interest, team up in disjoint groups so as to be in groups of high collective strength. This strength could be group identity, reputation, or…
Social distance games have been extensively studied as a coalition formation model where the utilities of agents in each coalition were captured using a utility function $u$ that took into account distances in a given social network. In…
We use the indirect evolutionary approach to study evolutionarily stable preferences against multiple mutations in single- and multi-population matching settings, respectively. Players choose strategies to maximize their subjective…
A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…
Several natural partial orders on integral partitions, such as the embeddability, the stable embeddability, the bulk embeddability and the supermajorization, raise in the quantum computation, bin-packing and matrix analysis. We find the…
We consider two-player iterated survival games in which players may switch from a more cooperative behavior to a less cooperative one at some step of the game. Payoffs are survival probabilities and lone individuals have to finish the game…
We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of…
Nguyen et al. [1] introduced altruistic hedonic games in which agents' utilities depend not only on their own preferences but also on those of their friends in the same coalition. We propose to extend their model to coalition formation…