相关论文: God numbers for Graphs, Games and Groups
Players are arranged on a regular lattice and coded with a specific strategy for a pre-defined game. Each player sums their payoffs from playing the game with each of their neighbors, and then adopts the strategy of the most successful…
The domatic number of a graph $G$, denoted $dom(G)$, is the maximum possible cardinality of a family of disjoint sets of vertices of $G$, each set being a dominating set of $G$. It is well known that every graph without isolated vertices…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
An unknown positive number of items arrive at independent uniformly distributed times in the interval [0,1] to a selector, whose task is to pick online the last one. We show that under the assumption of an adversary determining the number…
A Subtraction-Division game is a two player combinatorial game with three parameters: a set S, a set D, and a number n. The game starts at n, and is a race to say the number 1. Each player, on their turn, can either move the total to n-s…
The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of G are…
In the total domination game played on a graph $G$, players Dominator and Staller alternately select vertices of $G$, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller)…
We associate to each synchronous game an algebra whose representations determine if the game has a perfect deterministic strategy, perfect quantum strategy or one of several other perfect strategies. when applied to the graph coloring game,…
For every positive integer $k$, a set $S$ of vertices in a graph $G=(V,E)$ is a $k$-tuple dominating set of $G$ if every vertex of $V-S$ is adjacent to least $k$ vertices and every vertex of $S$ is adjacent to least $k-1$ vertices in $S$.…
For any graph $G$ of order $n$ with degree sequence $d_{1}\geq\cdots\geq d_{n}$, we define the double Slater number $s\ell_{\times2}(G)$ as the smallest integer $t$ such that $t+d_{1}+\cdots+d_{t-e}\geq2n-p$ in which $e$ and $p$ are the…
We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…
We introduce the discrete-time treatment number of a graph, in which each vertex is in exactly one of three states at any given time-step: compromised, vulnerable, or treated. Our treatment number is distinct from other graph searching…
Let $k$ be a natural number and let $c=2.134693\ldots$ be the unique real solution of the equation $2c=2+\log (5c-1)$ in $[1,\infty)$. Then, when $s\ge ck+4$, we establish an asymptotic lower bound of the expected order of magnitude for the…
Classic reachability games on graphs are zero-sum games, where the goal of one player, Eve, is to visit a vertex from a given target set, and that of other player, Adam, is to prevent this. Generalised reachability games, studied by…
Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…
The known results regarding two-player zero-sum games are naturally generalized in complex space and are presented through a complete compact theory. The payoff function is defined by the real part of the payoff function in the real case,…
Poset games are a class of combinatorial game that remain unsolved. Soltys and Wilson proved that computing wining strategies is in \textbf{PSPACE} and aside from special cases such as Nim and N-Free games, \textbf{P} time algorithms for…
We consider the two-player game chomp on posets associated to numerical semigroups and show that the analysis of strategies for chomp is strongly related to classical properties of semigroups. We characterize, which player has a…