English

Target Pebbling in Trees

Combinatorics 2026-01-26 v2

Abstract

Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration CC is a supply of pebbles at various vertices of a graph GG, and a distribution DD is a demand of pebbles at various vertices of GG. The DD-pebbling number, π(G,D)\pi(G, D), of a graph GG is defined to be the minimum number mm such that every configuration of mm pebbles can satisfy the demand DD via pebbling moves. The special case in which tt pebbles are demanded on vertex vv is denoted D=vtD=v^t, and the tt-fold pebbling number, πt(G)\pi_{t}(G), equals maxvGπ(G,vt)\max_{v\in G}\pi(G,v^t). It was conjectured by Alc\'on, Gutierrez, and Hurlbert that the pebbling numbers of chordal graphs forbidding the pyramid graph can be calculated in polynomial time. Trees, of course, are the most prominent of such graphs. In 1989, Chung determined πt(T)\pi_t(T) for all trees TT. In this paper, we provide a polynomial-time algorithm to compute the pebbling numbers π(T,D)\pi(T,D) for all distributions DD on any tree TT, and characterize maximum-size configurations that do not satisfy DD.

Keywords

Cite

@article{arxiv.2504.10460,
  title  = {Target Pebbling in Trees},
  author = {Matheus Adauto and Viktoriya Bardenova and Yunus Bidav and Glenn Hurlbert},
  journal= {arXiv preprint arXiv:2504.10460},
  year   = {2026}
}

Comments

Typos corrected and figures added

R2 v1 2026-06-28T22:58:00.567Z