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相关论文: Struggle as Flow: Challenge, Design, and Experienc…

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Souls-like games exemplify how digital play can produce radical forms of pleasure through sustained challenge: players voluntarily invest tens or hundreds of hours in experiences designed to kill them repeatedly. This paper theorizes ordeal…

计算机与社会 · 计算机科学 2026-03-31 Flint Xiaofeng Fan

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

人机交互 · 计算机科学 2010-04-05 Lennart E. Nacke , Craig A. Lindley

The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contributed to ambiguity in the literature. To address this, we use…

人机交互 · 计算机科学 2021-07-20 Kyros Jalife , Casper Harteveld , Christoffer Holmgard

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and…

Access to longitudinal, individual-level data on work-life balance and wellbeing is limited by privacy, ethical, and logistical constraints. This poses challenges for reproducible research, methodological benchmarking, and education in…

机器学习 · 计算机科学 2025-12-30 Wafaa El Husseini

Large reasoning models (LRMs) that generate long chains of thought now perform well on multi-step math, science, and coding tasks. However, their behavior is still unstable and hard to interpret, and existing analysis tools struggle with…

人工智能 · 计算机科学 2026-04-09 Xiaoyu Xu , Yulan Pan , Xiaosong Yuan , Zhihong Shen , Minghao Su , Yuanhao Su , Xiaofeng Zhang

In recent years, a variety of powerful LLM-based agentic systems have been applied to automate complex tasks through task orchestration. However, existing orchestration methods still face key challenges, including strategy collapse under…

人工智能 · 计算机科学 2026-05-15 Mingda Zhang , Tiesunlong Shen , Haoran Luo , Wenjin Liu , Zikai Xiao , Erik Cambria , Xiaoying Tang

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

人机交互 · 计算机科学 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

LLMs trained for logical reasoning excel at step-by-step deduction to reach verifiable answers. However, this paradigm is ill-suited for navigating social situations, which induce an interpretive process of analyzing ambiguous cues that…

计算与语言 · 计算机科学 2025-09-29 Jinfeng Zhou , Zheyu Chen , Shuai Wang , Quanyu Dai , Zhenhua Dong , Hongning Wang , Minlie Huang

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

人机交互 · 计算机科学 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

Cyber resilience is a complementary concept to cybersecurity, focusing on the preparation, response, and recovery from cyber threats that are challenging to prevent. Organizations increasingly face such threats in an evolving cyber threat…

系统与控制 · 电气工程与系统科学 2024-04-08 Quanyan Zhu

Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research…

人机交互 · 计算机科学 2021-04-23 Martin Pichlmair , Mads Johansen

Open Source Software projects (OSS) are central to modern technology, yet their survival rates remain low. Prior research has examined project mortality through macro-level indicators such as commit activity, developer abandonment, and…

软件工程 · 计算机科学 2026-05-15 Mohit Kaushik , Kuljit Kaur Chahal

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

人机交互 · 计算机科学 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

In high-stakes domains such as healthcare and finance, effective decision-making demands not just accurate outcomes but transparent and explainable reasoning. However, current language models often lack the structured deliberation needed…

计算与语言 · 计算机科学 2025-08-26 Xiusi Chen , Shanyong Wang , Cheng Qian , Hongru Wang , Peixuan Han , Heng Ji

This paper introduces a Theory of Troubleshooting that is rooted in cognitive science. This theory helps software developers explain the challenges they face and the project risks that emerge as troubleshooting becomes difficult. We define…

软件工程 · 计算机科学 2026-02-18 Arty Starr , Margaret-Anne Storey

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Recent advances in artificial intelligence (AI) have produced highly capable and controllable systems. This creates unprecedented opportunities for structured reasoning as well as collaboration among multiple AI systems and humans. To fully…

We present a novel control-theoretic understanding of online optimization and learning in games, via the notion of passivity. Passivity is a fundamental concept in control theory, which abstracts energy conservation and dissipation in…

机器学习 · 计算机科学 2021-06-16 Yun Kuen Cheung , Georgios Piliouras

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty
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