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In experimental applications of bounded-reasoning models, behavior is often summarized by distributions of "levels". We argue that such summaries conflate two conceptually distinct dimensions: a player's type, capturing beliefs about what…

理论经济学 · 经济学 2026-04-15 Shuige Liu , Gabriel Ziegler

The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of serious game. This research involves 115 students training with Mecagenius (serious game in mechanical engineering). The results of the…

其他计算机科学 · 计算机科学 2015-02-09 Jean Heutte , Michel Galaup , Catherine Lelardeux , Pierre Lagarrigue , Fabien Fenouillet

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Despite significant progress, multimodal large language models continue to struggle with visual mathematical problem solving. Some recent works recognize that visual perception is a bottleneck in visual mathematical reasoning, but their…

计算机视觉与模式识别 · 计算机科学 2026-02-25 Shuhang Chen , Yunqiu Xu , Junjie Xie , Aojun Lu , Tao Feng , Zeying Huang , Ning Zhang , Yi Sun , Yi Yang , Hangjie Yuan

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

人机交互 · 计算机科学 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Despite recent advancements in large language models (LLMs), their performance on complex reasoning problems requiring multi-step thinking and combining various skills is still limited. To address this, we propose a novel framework HDFlow…

计算与语言 · 计算机科学 2024-09-27 Wenlin Yao , Haitao Mi , Dong Yu

As ubiquitous technology is increasingly mediating our relationships with the world and others, we argue that the sublime is struggling to find room in product design primarily aimed at commercial and transactional goals such as speed and…

人机交互 · 计算机科学 2022-11-01 Johan Liedgren , Pieter Desmet , Andrea Gaggioli

Much in the same way that people enjoy, from time to time, the pathos of consuming a tragic film or piece of literature, designers of digital games are increasingly including elements within their games that evoke uncomfortable or negative…

计算机与社会 · 计算机科学 2019-09-17 Tom Blount , Callum Spawforth

Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…

人机交互 · 计算机科学 2020-04-29 Martin Haug , Paavo Camps , Tobias Umland , Jan-Niklas Voigt-Antons

This article explains the distinctions between robustness and resilience in control systems. Resilience confronts a distinct set of challenges, posing new ones for designing controllers for feedback systems, networks, and machines that…

系统与控制 · 电气工程与系统科学 2024-03-12 Quanyan Zhu , Tamer Basar

Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual…

人机交互 · 计算机科学 2025-03-20 Maj Frost Jensen , Laurits Dixen , Paolo Burelli

In digital knowledge work, flow promises not just productivity; it offers a pathway to well-being. Yet despite decades of flow research in HCI, we know little about how to design digital interventions that support it. In this work, we…

人机交互 · 计算机科学 2026-02-03 Fabio Stano , Max L Wilson , Christof Weinhardt , Michael T Knierim

Super-resolution is an ill-posed problem, where a ground-truth high-resolution image represents only one possibility in the space of plausible solutions. Yet, the dominant paradigm is to employ pixel-wise losses, such as L_1, which drive…

计算机视觉与模式识别 · 计算机科学 2021-11-08 Andreas Lugmayr , Martin Danelljan , Fisher Yu , Luc Van Gool , Radu Timofte

We present a novel framework to explore neural control and design of complex fluidic systems with dynamic solid boundaries. Our system features a fast differentiable Navier-Stokes solver with solid-fluid interface handling, a…

流体动力学 · 物理学 2024-11-04 Yifei Li , Yuchen Sun , Pingchuan Ma , Eftychios Sifakis , Tao Du , Bo Zhu , Wojciech Matusik

Flow games coincide precisely with the fundamental class of non-negative totally balanced games. However, the conditions for their convexity have remained elusive. In this paper, we resolve this challenge by providing a complete…

计算机科学与博弈论 · 计算机科学 2026-05-06 Han Xiao , Luying Zhang , Qizhi Fang

When large language models are fine-tuned to generate persona- or tone-conditioned responses, their output diversity is severely limited--a failure we term Cross-Style Collapse. We trace this collapse to the cross-entropy objective, which…

计算与语言 · 计算机科学 2026-05-28 Kerui Peng , Feifei Li , Xingyu Fan , Wenhui Que

The prevailing approach to distilling reasoning from Large Language Models (LLMs)-behavioral cloning from textual rationales-is fundamentally limited. It teaches Small Language Models (SLMs) to mimic surface-level patterns rather than the…

人工智能 · 计算机科学 2025-10-02 Xiangyu Wen , Junhua Huang , Zeju Li , Min Li , Jianyuan Zhong , Zhijian Xu , Mingxuan Yuan , Yongxiang Huang , Qiang Xu

Online multiplayer games are population-dependent systems whose playability depends on the continued presence of an active player base. We propose a formal framework for reasoning about viability collapse in such systems under explicit…

社会与信息网络 · 计算机科学 2026-04-16 Ahmed Sheta

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

其他统计学 · 统计学 2018-05-15 Robert B. Gramacy

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli