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This paper addresses the daily challenges encountered by visually impaired individuals, such as limited access to information, navigation difficulties, and barriers to social interaction. To alleviate these challenges, we introduce a novel…

计算机视觉与模式识别 · 计算机科学 2024-05-31 Inpyo Song , Minjun Joo , Joonhyung Kwon , Jangwon Lee

Spherical 360{\deg} video is a novel media format, rapidly becoming adopted in media production and consumption of immersive media. Due to its novelty, there is a lack of tools for producing highly engaging interactive 360{\deg} video for…

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

计算机视觉与模式识别 · 计算机科学 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Salient human detection (SHD) in dynamic 360{\deg} immersive videos is of great importance for various applications such as robotics, inter-human and human-object interaction in augmented reality. However, 360{\deg} video SHD has been…

计算机视觉与模式识别 · 计算机科学 2021-12-23 Yi Zhang , Lu Zhang , Kang Wang , Wassim Hamidouche , Olivier Deforges

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

人机交互 · 计算机科学 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition…

人机交互 · 计算机科学 2019-12-04 Jaehyun Nam , Hyesun Chung , Young ah Seong , Honggu Lee

360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…

多媒体 · 计算机科学 2022-08-09 Yili Jin , Junhua Liu , Fangxin Wang , Shuguang Cui

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

人机交互 · 计算机科学 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

人机交互 · 计算机科学 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…

多媒体 · 计算机科学 2017-04-24 Lun Wang , Damai Dai , Jie Jiang , Tong Yang , Xiaoke Jiang , Zekun Cai , Yang Li , Xiaoming Li

Using head-mounted Virtual Reality (VR) displays to simulate driving is critical to studying driving behavior and designing driver assistance systems. But existing VR driving simulators are often limited to tracking only eye movements. The…

人机交互 · 计算机科学 2025-08-18 Nishanth Chidambaram , Weichen Liu , Manas Satish Bedmutha , Nadir Weibel , Chen Chen

$360^\circ$ videos offer a hyper-immersive experience that allows the viewers to explore a dynamic scene from full 360 degrees. To achieve more user-friendly and personalized content creation in $360^\circ$ video format, we seek to lift…

计算机视觉与模式识别 · 计算机科学 2024-12-05 Jing Tan , Shuai Yang , Tong Wu , Jingwen He , Yuwei Guo , Ziwei Liu , Dahua Lin

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

人机交互 · 计算机科学 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these…

多媒体 · 计算机科学 2020-05-08 Chris Hughes , Mario Montagud

Virtual Reality (VR) has become increasingly popular for remote collaboration, but video conferencing poses challenges when the user's face is covered by the headset. Existing solutions have limitations in terms of accessibility. In this…

多媒体 · 计算机科学 2024-08-19 Yili Jin , Xize Duan , Fangxin Wang , Xue Liu

Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

人机交互 · 计算机科学 2026-05-06 Koichi Toida

The emerging field of panoramic video generation from text and image prompts unlocks new creative possibilities in virtual reality (VR), addressing the limitations of current immersive experiences, which are constrained by pre-designed…

人机交互 · 计算机科学 2025-01-28 Yunge Wen

The increased ubiquity of 360{\deg} video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360{\deg} video introduces…

人机交互 · 计算机科学 2024-07-18 Wo Meijer , Jacky Bourgeois , Wilhelm Frederik van der Vegte , Gerd Kortuem

Animated visualization is becoming increasingly popular as a compelling way to illustrate changes in time series data. However, maintaining the viewer's focus throughout the entire animation is difficult because of its time-consuming…

人机交互 · 计算机科学 2020-09-09 Wenchao Li , Yun Wang , Haidong Zhang , Huamin Qu

The spherical domain representation of 360 video/image presents many challenges related to the storage, processing, transmission and rendering of omnidirectional videos (ODV). Models of human visual attention can be used so that only a…

计算机视觉与模式识别 · 计算机科学 2020-11-24 Yasser Dahou , Marouane Tliba , Kevin McGuinness , Noel O'Connor