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In exhibition hybrid spaces, scale consistency between real and virtual spaces is crucial for user immersion. However, there is currently a lack of systematic research to determine appropriate virtual-to-real mapping ratios. This study…

人机交互 · 计算机科学 2025-07-23 Qiong Wu , Yan Dong , Zipeng Zhang , Ruochen Hu

Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback as no force or vibrotactile feedback…

人机交互 · 计算机科学 2022-09-16 Woojoo Kim , Shuping Xiong

Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the…

计算机视觉与模式识别 · 计算机科学 2022-10-18 Enrico Meloni , Luca Pasqualini , Matteo Tiezzi , Marco Gori , Stefano Melacci

Relational information between different types of entities is often modelled by a multilayer network (MLN) -- a network with subnetworks represented by layers. The layers of an MLN can be arranged in different ways in a visual…

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

人机交互 · 计算机科学 2023-06-06 Taeho Kang , Christian Wallraven

Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…

化学物理 · 物理学 2025-09-05 Luciano A. Abriata

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…

人机交互 · 计算机科学 2025-02-04 Wai Tong , Haobo Li , Meng Xia , Wong Kam-Kwai , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Research in multi-modal interfaces aims to provide solutions to immersion and increase overall human performance. A promising direction is combining auditory, visual and haptic interaction between the user and the simulated environment.…

人机交互 · 计算机科学 2020-04-01 Eleftherios Triantafyllidis , Christopher McGreavy , Jiacheng Gu , Zhibin Li

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

人机交互 · 计算机科学 2018-09-24 Aryabrata Basu , Kyle Johnsen

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

人机交互 · 计算机科学 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

人机交互 · 计算机科学 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

多媒体 · 计算机科学 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual…

人机交互 · 计算机科学 2017-12-01 Evgenia Paxinou , Vasilis Zafeiropoulos , Athanasios Sypsas , Chairi Kiourt , Dimitris Kalles

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual…

人机交互 · 计算机科学 2025-11-17 Eric DeMarbre , Jay Henderson , J. Felipe Gonzalez , Rob Teather

Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not…

图形学 · 计算机科学 2013-02-11 Jonathan Klein , Dennis Reuling , Jan Grimm , Andreas Pfau , Damien Lefloch , Martin Lambers , Andreas Kolb

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

人机交互 · 计算机科学 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…

计算机视觉与模式识别 · 计算机科学 2023-03-01 Yizhong Zhang , Zhiqi Li , Sicheng Xu , Chong Li , Jiaolong Yang , Xin Tong , Baining Guo

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Virtual Reality (VR) technology has been subject to a rapid democratization in recent years, driven in large by the entertainment industry, and epitomized by the emergence of consumer-grade, plug-and-play, room-scale VR devices. To explore…

天体物理仪器与方法 · 物理学 2019-11-13 E. Baracaglia , F. P. A. Vogt