相关论文: The Psychogeography of Imaginary Places
Geography scholarship currently includes interdisciplinary approaches and theories and reflects shifts in research methodologies. Since the spatial turn in geographical thought and the emergence of geo-web technologies, geography…
The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…
Different people and cultures associate different emotional states to different parts and spaces of cities. These vary according to individuals, their cultures and also to the time of day, day of week, season, special occasions and more.…
Understanding how local environments influence individual behaviors, such as voting patterns or suicidal tendencies, is crucial in social science to reveal and reduce spatial disparities and promote social well-being. With the increasing…
The perspectives of affective interaction in built environments are largely overlooked and instead dominated by affective computing approaches that view emotions as "static", computable states to be detected and regulated. To address this…
Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design…
Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…
What people choose to see, like, or remember is of profound interest to city planners and architects. Previous research suggests what people are more likely to store in their memory - buildings with dominant shapes and bright colors,…
The visual dimension of cities has been a fundamental subject in urban studies, since the pioneering work of scholars such as Sitte, Lynch, Arnheim, and Jacobs. Several decades later, big data and artificial intelligence (AI) are…
Affective visualization design is an emerging research direction focused on communicating and influencing emotion through visualization. However, as revealed by previous research, this area is highly interdisciplinary and involves theories…
This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…
Urban perception describes how people subjectively evaluate urban environments, shaping how cities are experienced and understood. Existing computational approaches primarily model urban perception directly from street view images, but…
The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…
Many approaches have dealt with the hypothesis that the environment contain information, mostly focusing on how humans decode information from the environment in visual perception, navigation, and spatial decision-making. A question yet to…
This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from…
There is a mismatch between psychological and computational studies on emotions. Psychological research aims at explaining and documenting internal mechanisms of these phenomena, while computational work often simplifies them into labels.…
Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…
Much in the same way that people enjoy, from time to time, the pathos of consuming a tragic film or piece of literature, designers of digital games are increasingly including elements within their games that evoke uncomfortable or negative…
Cities are living organisms. They are out of equilibrium, open systems that never stop developing and sometimes die. The local geography can be compared to a shell constraining its development. In brief, a city's current layout is a step in…