中文
相关论文

相关论文: SC2Tools: StarCraft II Toolset and Dataset API

200 篇论文

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

机器学习 · 计算机科学 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

Evaluating large language models (LLMs) in complex decision-making is essential for advancing AI's ability for strategic planning and real-time adaptation. However, existing benchmarks for tasks like StarCraft II fail to capture the game's…

机器学习 · 计算机科学 2025-08-15 Pengbo Shen , Yaqing Wang , Ni Mu , Yao Luan , Runpeng Xie , Senhao Yang , Lexiang Wang , Hao Hu , Shuang Xu , Yiqin Yang , Bo Xu

Macro-management is an important problem in StarCraft, which has been studied for a long time. Various datasets together with assorted methods have been proposed in the last few years. But these datasets have some defects for boosting the…

人工智能 · 计算机科学 2023-04-04 Huikai Wu , Yanqi Zong , Junge Zhang , Kaiqi Huang

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy…

机器学习 · 计算机科学 2024-10-14 Bryce Ferenczi , Rhys Newbury , Michael Burke , Tom Drummond

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and infinite) action space, partial observations, simultaneous…

人工智能 · 计算机科学 2018-12-31 Peng Sun , Xinghai Sun , Lei Han , Jiechao Xiong , Qing Wang , Bo Li , Yang Zheng , Ji Liu , Yongsheng Liu , Han Liu , Tong Zhang

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This…

人工智能 · 计算机科学 2026-03-10 Sourav Panda , Shreyash Kale , Tanmay Ambadkar , Abhinav Verma , Jonathan Dodge

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time…

The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic…

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

人工智能 · 计算机科学 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Recently, the market size of online game has been increasing astonishingly fast, and so does the importance of good game design. In online games, usually a human user competes with others, so the fairness of the game system to all users is…

应用统计 · 统计学 2011-05-05 Hyokun Yun

The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and creating a good dataset for training can be hard. Besides,…

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

人工智能 · 计算机科学 2012-11-20 Gabriel Synnaeve , Pierre Bessiere
‹ 上一页 1 2 3 10 下一页 ›