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相关论文: EgoTouch: On-Body Touch Input Using AR/VR Headset …

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Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…

人机交互 · 计算机科学 2023-05-02 Paul Streli , Rayan Armani , Yi Fei Cheng , Christian Holz

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and…

The usability of small devices such as smartphones or interactive watches is often hampered by the limited size of command vocabularies. This paper is an attempt at better understanding how finger identification may help users invoke…

人机交互 · 计算机科学 2019-09-24 Quentin Roy , Yves Guiard , Gilles Bailly , Eric Lecolinet , Olivier Rioul

Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…

人机交互 · 计算机科学 2017-07-27 Chamin Morikawa , Michael J. Lyons

Noninvasive brain-computer interface (BCI) is widely used to recognize users' intentions. Especially, BCI related to tactile and sensation decoding could provide various effects on many industrial fields such as manufacturing advanced touch…

人机交互 · 计算机科学 2020-12-22 Jeong-Hyun Cho , Ji-Hoon Jeong , Myoung-Ki Kim , Seong-Whan Lee

We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…

计算机视觉与模式识别 · 计算机科学 2014-12-02 Gregory Rogez , James S. Supancic , Deva Ramanan

The applications of fingertip haptic devices have spread to various fields from revolutionizing virtual reality and medical training simulations to facilitating remote robotic operations, proposing great potential for enhancing user…

机器人学 · 计算机科学 2025-07-11 Daria Trinitatova , Dzmitry Tsetserukou

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse…

人机交互 · 计算机科学 2025-08-04 Esen K. Tütüncü , Mar Gonzalez-Franco , Eric J. Gonzalez

We study the touchscreen data as behavioural biometrics. The goal was to create an end-to-end system that can transparently identify users using raw data from mobile devices. The touchscreen biometrics was researched only few times in…

人机交互 · 计算机科学 2020-06-11 Michał Krzemiński , Javier Hernando

Hand gestures are an intuitive, socially acceptable, and a non-intrusive interaction modality in Mixed Reality (MR) and smartphone based applications. Unlike speech interfaces, they tend to perform well even in shared and public spaces.…

人机交互 · 计算机科学 2019-04-15 Varun Jain , Ramya Hebbalaguppe

Three-dimensional (3D) applications have come to every corner of life. We present 3DTouch, a novel 3D wearable input device worn on the fingertip for interacting with 3D applications. 3DTouch is self-contained, and designed to universally…

人机交互 · 计算机科学 2017-06-02 Anh Nguyen

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

人机交互 · 计算机科学 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze…

人机交互 · 计算机科学 2024-05-24 Naveen Sendhilnathan , Ajoy S. Fernandes , Michael J. Proulx , Tanya R. Jonker

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…

计算机视觉与模式识别 · 计算机科学 2024-01-12 Debaditya Roy , Ramanathan Rajendiran , Basura Fernando

A robot's ability to anticipate the 3D action target location of a hand's movement from egocentric videos can greatly improve safety and efficiency in human-robot interaction (HRI). While previous research predominantly focused on semantic…

机器人学 · 计算机科学 2024-03-11 Irving Fang , Yuzhong Chen , Yifan Wang , Jianghan Zhang , Qiushi Zhang , Jiali Xu , Xibo He , Weibo Gao , Hao Su , Yiming Li , Chen Feng

We investigate how vibrotactile wrist feedback can enhance spatial guidance for handheld tool movement in optical see-through augmented reality (AR). While AR overlays are widely used to support surgical tasks, visual occlusion, lighting…

人机交互 · 计算机科学 2026-01-21 Yue Yang , Christoph Leuze , Brian Hargreaves , Bruce Daniel , Fred M Baik

During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…

人机交互 · 计算机科学 2021-04-20 Dimitrios Chamzas , Konstantinos Moustakas

Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual…

人机交互 · 计算机科学 2026-03-02 Kristian Paolo David , Tyrone Justin Sta Maria , Mikkel Dominic Gamboa , Jordan Aiko Deja

Natural and efficient interaction remains a critical challenge for virtual reality and augmented reality (VR/AR) systems. Vision-based gesture recognition suffers from high computational cost, sensitivity to lighting conditions, and privacy…

人机交互 · 计算机科学 2025-11-11 Xijie Zhang , Fengliang He , Hong-Ning Dai

Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…

人机交互 · 计算机科学 2026-03-24 Xiyun Luo , Weirong Luo , Kening Zhu , Taizhou Chen