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Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

图形学 · 计算机科学 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Push-buttons provide rich haptic feedback during a press via mechanical structures. While different buttons have varying haptic qualities, few works have attempted to dynamically render such tactility, which limits designers from freely…

人机交互 · 计算机科学 2020-02-28 Yi-Chi Liao , Sunjun Kim , Byungjoo Lee , Antti Oulasvirta

We introduce a novel approach to control physical lighting parameters by means of a pressure-sensitive touchpad. The two-dimensional area of the touchpad is subdivided into 5 virtual sliders, each controlling the intensity of a color (red,…

人机交互 · 计算机科学 2007-05-23 Alexander Haubold

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

人机交互 · 计算机科学 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Text entry in Virtual Reality (VR) is challenging, even when accounting for the use of controllers. Prior work has tackled this challenge head-on, improving the efficiency of input methods. These techniques have the advantage of allowing…

人机交互 · 计算机科学 2025-12-15 Ziming Li , Joffrey Guilmet , Suzanne Sorli , Hai-Ning Liang , Diego Monteiro

Haptic technologies have advanced rapidly, yet exploration of robotic touch remains dominated by replicating realistic environmental cues or hand gestures, which narrows the design space and risks social resistance. This paper argues for…

人机交互 · 计算机科学 2026-04-28 Ran Zhou , Laurens Boer , Daniel Leithinger , Madeline Balaam

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

人机交互 · 计算机科学 2018-03-14 Vijay Rajanna , Tracy Hammond

In this paper, we propose a novel fully automatic pipeline to generate text images that are legible and strongly aligned to the desired semantic concept taken from the users' inputs. In our method, users are able to put three inputs into…

图形学 · 计算机科学 2025-12-02 Mohammad Javadian Farzaneh , Selim Balcisoy

Gradual typing combines static and dynamic typing in the same program. One would hope that the performance in a gradually typed language would range between that of a dynamically typed language and a statically typed language. Existing…

编程语言 · 计算机科学 2018-02-20 Andre Kuhlenschmidt , Deyaaeldeen Almahallawi , Jeremy G. Siek

This paper presents Finger Based Technique (FBT) prototypes, a novel interaction system for blind users, which is especially designed and developed for non-visual touch screen devices and their applications. The FBT prototypes were…

人机交互 · 计算机科学 2017-08-18 Mohammed Fakrudeen , Sufian Yousef , Mahdi H Miraz

Text-driven 3D indoor scene generation is useful for gaming, the film industry, and AR/VR applications. However, existing methods cannot faithfully capture the room layout, nor do they allow flexible editing of individual objects in the…

计算机视觉与模式识别 · 计算机科学 2025-09-25 Chuan Fang , Yuan Dong , Kunming Luo , Xiaotao Hu , Rakesh Shrestha , Ping Tan

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Handheld kinesthetic haptic interfaces can provide greater mobility and richer tactile information as compared to traditional grounded devices. In this paper, we introduce a new handheld haptic interface which takes input using…

系统与控制 · 电气工程与系统科学 2023-09-07 Megh Vipul Doshi , Michael Hagenow , Robert Radwin , Michael Gleicher , Bilge Mutlu , Michael Zinn

This study presents a lightweight, wearable fingertip haptic device that provides physics-based haptic feedback for dexterous manipulation in virtual environments without hindering real-world interactions. The device's design utilizes thin…

人机交互 · 计算机科学 2024-06-25 Yunxiu XU , Siyu Wang , Shoichi Hasegawa

In recent years, advances in immersive multimedia technologies, such as extended reality (XR) technologies, have led to more realistic and user-friendly devices. However, these devices are often bulky and uncomfortable, still requiring…

网络与互联网体系结构 · 计算机科学 2023-01-27 Diego Gonzalez Morin , Daniele Medda , Athanasios Iossifides , Periklis Chatzimisios , Ana Garcia Armada , Alvaro Villegas , Pablo Perez

Hand gestures are an intuitive, socially acceptable, and a non-intrusive interaction modality in Mixed Reality (MR) and smartphone based applications. Unlike speech interfaces, they tend to perform well even in shared and public spaces.…

人机交互 · 计算机科学 2019-04-15 Varun Jain , Ramya Hebbalaguppe

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

计算机视觉与模式识别 · 计算机科学 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of…

人机交互 · 计算机科学 2022-08-24 Wai Tong , Zhutian Chen , Meng Xia , Leo Yu-Ho Lo , Linping Yuan , Benjamin Bach , Huamin Qu

Documents serve as a crucial and indispensable medium for everyday workplace tasks. However, understanding, interacting and creating such documents on today's planar interfaces without any intelligent support are challenging due to our…

人机交互 · 计算机科学 2024-11-19 Chen Chen

The Slow Space Editor is a 2D tool for creating 3D spaces. It was built as part of a research-through-design project that investigates how Virtual and Mixed Reality (XR) environments might be used for reflection and attention restoration.…

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