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Virtual, Mixed, and Augmented Reality (XR) technologies hold immense potential for transforming productivity beyond PC. Therefore there is a critical need for improved text input solutions for XR. However, achieving efficient text input in…

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Accuracy and speed are pivotal when typing. Mixed reality typing is typically performed by typing on a midair keyboard with your index fingers. This deprives users of both the tactile feedback available on physical devices and the ability…

人机交互 · 计算机科学 2025-07-30 Cecilia Schmitz , Joshua Reynolds , Scott Kuhl , Keith Vertanen

Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor…

计算机视觉与模式识别 · 计算机科学 2023-11-03 Xingyu Fu , Mingze Xi

Despite steady progress, text entry in Extended Reality (XR) often remains slower and more effortful than typing on a physical keyboard or touchscreen. We explore a simple idea: use gaze to swipe through a virtual keyboard for the fast,…

人机交互 · 计算机科学 2026-04-07 Ziheng "Leo" Li , Xichen He , Mengyuan "Millie" Wu , Zeyi Tong , Haowen Wei , Benjamin Yang , Steven Feiner , Paul Sajda

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated…

Extended Reality (XR) has expanded the horizons of entertainment and social life and shows great potential in the manufacturing industry. Prototyping in XR can help designers make initial proposals and iterations at low cost before…

人机交互 · 计算机科学 2025-04-07 Bixun Chen , Shaun Macdonald , Moataz Attallah , Paul Chapman , Rami Ghannam

Despite the advent of touchscreens, typing on physical keyboards remains most efficient for entering text, because users can leverage all fingers across a full-size keyboard for convenient typing. As users increasingly type on the go, text…

人机交互 · 计算机科学 2024-10-10 Paul Streli , Jiaxi Jiang , Andreas Fender , Manuel Meier , Hugo Romat , Christian Holz

Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the…

分布式、并行与集群计算 · 计算机科学 2023-09-12 Jin Heo , Ketan Bhardwaj , Ada Gavrilovska

Understanding quantum mechanics is inherently challenging due to its counterintuitive principles. Quantum Intuition XR is an interactive, extended reality (XR) experience designed to make quantum concepts tangible. Our system visualizes…

量子物理 · 物理学 2025-04-15 Jamie Ngoc Dinh , Marven Wong , Matthew Brooks , Charles Tahan , Myungin Lee

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text…

Research on text entry in Virtual Reality (VR) has gained popularity but the efficient entry of accented characters, characters with diacritical marks, in VR remains underexplored. Entering accented characters is supported on most…

As virtual reality (VR) becomes more widely adopted, secure and efficient text entry is an increasingly critical need. In this paper, we identify a vulnerability in a state-of-the-art secure VR text entry method and introduce a novel…

人机交互 · 计算机科学 2026-01-12 Yuxuan Huang , Qiao Jin , Tongyu Nie , Victoria Interrante , Evan Suma Rosenberg

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…

人机交互 · 计算机科学 2023-08-23 Pascal Knierim , Thomas Kosch

A core component of completing tasks efficiently in computer-supported knowledge work is the ability for users to rapidly switch their focus (and interaction) across different applications using various shortcuts and gestures. This feature…

人机交互 · 计算机科学 2025-08-19 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Gerd Bruder , Joseph J. LaViola , Gregory F. Welch

As technological advancements in extended reality (XR) amplify the demand for more XR content, traditional development processes face several challenges: 1) a steep learning curve for inexperienced developers, 2) a disconnect between 2D…

人机交互 · 计算机科学 2023-11-21 Alice Cai , Caine Ardayfio , AnhPhu Nguyen , Tica Lin , Elena Glassman

Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboard, without occlusion by the user's physical hands. Several…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

人机交互 · 计算机科学 2024-11-06 Shakiba Davari , Doug A. Bowman

Expressive writing is an established approach for stress management. Recently, information technologies, such as smartphones, have also been explored for expressive writing. Although mobile interfaces have the potential to support various…

人机交互 · 计算机科学 2025-09-22 Shunpei Norihama , Shixian Geng , Kakeru Miyazaki , Arissa J. Sato , Mari Hirano , Simo Hosio , Koji Yatani
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