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The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

人机交互 · 计算机科学 2022-10-04 Yiying Wu , Miikka J. Lehtonen

For safe navigation around pedestrians, automated vehicles (AVs) need to plan their motion by accurately predicting pedestrians trajectories over long time horizons. Current approaches to AV motion planning around crosswalks predict only…

机器人学 · 计算机科学 2020-03-24 Suresh Kumaar Jayaraman , Dawn M. Tilbury , X. Jessie Yang , Anuj K. Pradhan , Lionel P. Robert

"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the…

人机交互 · 计算机科学 2022-03-01 Wen-Jie Tseng , Elise Bonnail , Mark McGill , Mohamed Khamis , Eric Lecolinet , Samuel Huron , Jan Gugenheimer

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

人机交互 · 计算机科学 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

人机交互 · 计算机科学 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Walking is an essential activity for a healthy life, which becomes less tiring and more enjoyable if done together. Common difficulties we have in performing sufficient physical exercise, for instance the lack of motivation, can be overcome…

人机交互 · 计算机科学 2020-03-17 Tommaso Lisini Baldi , Gianluca Paolocci , Davide Barcelli , Domenico Prattichizzo

This study presents the outcomes of empirical investigations pertaining to human-vehicle interactions involving an autonomous vehicle equipped with both internal and external Human Machine Interfaces (HMIs) within a crosswalk scenario. The…

人机交互 · 计算机科学 2023-12-14 Rubén Izquierdo , Javier Alonso , Ola Benderius , Miguel Ángel Sotelo , David Fernández Llorca

The pedestrian stress level is shown to significantly influence human cognitive processes and, subsequently, decision-making, e.g., the decision to select a gap and cross a street. This paper systematically studies the stress experienced by…

计算机与社会 · 计算机科学 2024-10-22 Mohsen Nazemi , Bara Rababah , Daniel Ramos , Tangxu Zhao , Bilal Farooq

Since wearable technology was first conceptualized in 1960, it has become a crucial aspect of our daily life. People's daily lives have been made better and their health and well-being have improved because of its convenience, real-time,…

人机交互 · 计算机科学 2023-11-17 Li He

The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…

计算机与社会 · 计算机科学 2021-10-01 Georgios Pappas , Joshua E. Siegel , Jacob Rutkowski , Andrea Schaaf

Vibration feedback is common in everyday devices, from virtual reality systems to smartphones. However, cognitive and physical activities may impede our ability to sense vibrations from devices. In this study, we develop and characterize a…

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

人机交互 · 计算机科学 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

We conducted numerical simulation for a crowd of pedestrians. Each pedestrian, modeled with three circles, has a shape whose long axis is perpendicular to the anteroposterior axis, and is designed to move fixed destination. The pedestrians…

物理与社会 · 物理学 2022-11-24 Sho Yajima , Kiwamu Yoshii , Yutaka Sumino

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

人机交互 · 计算机科学 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

Complex tasks require human collaboration since robots do not have enough dexterity. However, robots are still used as instruments and not as collaborative systems. We are introducing a framework to ensure safety in a human-robot…

Computer-based simulation of pedestrian dynamics reached meaningful results in the last decade, thanks to empirical evidences and acquired knowledge fitting fundamental diagram constraints and space utilization. Moreover, computational…

多智能体系统 · 计算机科学 2016-10-26 Luca Crociani , Daichi Yanagisawa , Giuseppe Vizzari , Katsuhiro Nishinari , Stefania Bandini

Autonomous vehicles (AVs) require comprehensive and reliable pedestrian trajectory data to ensure safe operation. However, obtaining data of safety-critical scenarios such as jaywalking and near-collisions, or uncommon agents such as…

人机交互 · 计算机科学 2024-07-11 Erica Weng , Kenta Mukoya , Deva Ramanan , Kris Kitani

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

人机交互 · 计算机科学 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Navigating peripersonal space requires reaching targets in both horizontal (e.g., desks) and vertical (e.g., shelves) layouts with high precision. We developed a haptic glove to aid peri-personal target navigation and investigated the…

人机交互 · 计算机科学 2025-10-13 Mahdis Tajdari , Jason Forsyth , Sol Lim

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

人机交互 · 计算机科学 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng