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We study human AI-detection behaviour at scale using a year of activity from r/RealOrAI, a Reddit community where users collaboratively assess whether visual media is real or AI-generated. The community is moderated by a bot that solicits…

社会与信息网络 · 计算机科学 2026-05-26 Tuğrulcan Elmas

Humor preferences vary widely across individuals and cultures, complicating the evaluation of humor using large language models (LLMs). In this study, we model heterogeneity in humor preferences in Oogiri, a Japanese creative response game,…

计算与语言 · 计算机科学 2026-01-07 Soichiro Murakami , Hidetaka Kamigaito , Hiroya Takamura , Manabu Okumura

Sensitive attributes are legally protected characteristics that should not be used to discriminate. Careful steps have been taken to minimize the risk of human bias regarding these fields, such as race and age. Large language models (LLMs)…

计算机与社会 · 计算机科学 2026-04-14 Anay Agarwalla , Simeon Sayer

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

计算与语言 · 计算机科学 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar

Computational humor detection systems rarely model the subjectivity of humor responses, or consider alternative reactions to humor - namely offense. We analyzed a large dataset of humor and offense ratings by male and female annotators of…

计算与语言 · 计算机科学 2022-08-24 J. A. Meaney , Steven R. Wilson , Luis Chiruzzo , Walid Magdy

The crossword-like patterns of tiles in Scrabble form connected graphs of occupied sites on a square lattice. We find the most structureless description that reproduces means and covariances observed in real Scrabble games by adapting a…

生物物理 · 物理学 2026-05-04 Olivier Witteveen , Marianne Bauer

Internet memes have become an increasingly pervasive form of contemporary social communication that attracted a lot of research interest recently. In this paper, we analyze the data of 129,326 memes collected from Reddit in the middle of…

社会与信息网络 · 计算机科学 2021-03-11 Kate Barnes , Tiernon Riesenmy , Minh Duc Trinh , Eli Lleshi , Nóra Balogh , Roland Molontay

Prerecorded laughter accompanying dialog in comedy TV shows encourages the audience to laugh by clearly marking humorous moments in the show. We present an approach for automatically detecting humor in the Friends TV show using multimodal…

计算与语言 · 计算机科学 2022-11-04 Khalid Alnajjar , Mika Hämäläinen , Jörg Tiedemann , Jorma Laaksonen , Mikko Kurimo

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

人工智能 · 计算机科学 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

Research on relationship quality often relies on lengthy questionnaires or invasive textual corpora, limiting ecological validity and user privacy. We ask whether a sequence of single-word choices made in a playful setting can reveal…

人机交互 · 计算机科学 2025-12-16 Yueshen Li , Krishnaveni Unnikrishnan , Aadya Agrawal

Social media creates crucial mass changes, as popular posts and opinions cast a significant influence on users' decisions and thought processes. For example, the recent Reddit uprising inspired by r/wallstreetbets which had remarkable…

机器学习 · 计算机科学 2021-06-18 Juno Kim

We present a data-driven approach using word embeddings to discover and categorise language biases on the discussion platform Reddit. As spaces for isolated user communities, platforms such as Reddit are increasingly connected to issues of…

计算与语言 · 计算机科学 2020-08-17 Xavier Ferrer , Tom van Nuenen , Jose M. Such , Natalia Criado

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

计算与语言 · 计算机科学 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

人工智能 · 计算机科学 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

One of the most important ways to experience communication and interact with the systems is by handling the prediction of the most likely words to happen after typing letters or words. It is helpful for people with disabilities due to…

神经与进化计算 · 计算机科学 2022-01-27 Hozan K. Hamarashid , Soran A. Saeed , Tarik A. Rashid

Addressing the challenge of generating personalized feedback for programming assignments is demanding due to several factors, like the complexity of code syntax or different ways to correctly solve a task. In this experimental study, we…

人机交互 · 计算机科学 2023-07-04 Maciej Pankiewicz , Ryan S. Baker

Accurate prediction of human behavior is essential for robust and safe human-AI collaboration. However, existing approaches for modeling people are often data-hungry and brittle because they either make unrealistic assumptions about…

人工智能 · 计算机科学 2025-10-03 Kunal Jha , Aydan Yuenan Huang , Eric Ye , Natasha Jaques , Max Kleiman-Weiner

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

最优化与控制 · 数学 2007-05-23 Denis V. Juriev

Virtual assistants such as Amazon's Alexa, Apple's Siri, Google Home, and Microsoft's Cortana, are becoming ubiquitous in our daily lives and successfully help users in various daily tasks, such as making phone calls or playing music. Yet,…

人机交互 · 计算机科学 2021-05-13 Chen Shani , Alexander Libov , Sofia Tolmach , Liane Lewin-Eytan , Yoelle Maarek , Dafna Shahaf

Appraisal theories suggest that emotions arise from subjective evaluations of events, referred to as appraisals. The taxonomy of appraisals is quite diverse, and they are usually given ratings on a Likert scale to be annotated in an…

计算与语言 · 计算机科学 2025-03-25 Deniss Ruder , Andero Uusberg , Kairit Sirts