中文
相关论文

相关论文: Automatically Detecting Amusing Games in Wordle

200 篇论文

Explainable AI (XAI) algorithms aim to help users understand how a machine learning model makes predictions. To this end, many approaches explain which input features are most predictive of a target label. However, such explanations can…

人机交互 · 计算机科学 2024-06-07 Jiaming Qu , Jaime Arguello , Yue Wang

A Large Language Model (LLM) is an artificial intelligence system that has been trained on vast amounts of natural language data, enabling it to generate human-like responses to written or spoken language input. GPT-3.5 is an example of an…

人工智能 · 计算机科学 2023-05-09 Gaurav Suri , Lily R. Slater , Ali Ziaee , Morgan Nguyen

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

The automatic detection of humor poses a grand challenge for natural language processing. Transformer-based systems have recently achieved remarkable results on this task, but they usually (1)~were evaluated in setups where serious vs…

计算与语言 · 计算机科学 2021-10-22 Maxime Peyrard , Beatriz Borges , Kristina Gligorić , Robert West

Generative artificial intelligence (AI) holds enormous potential to revolutionize decision-making processes, from everyday to high-stake scenarios. By leveraging generative AI, humans can benefit from data-driven insights and predictions,…

综合经济学 · 经济学 2024-02-19 Valerio Capraro , Roberto Di Paolo , Veronica Pizziol

Human feedback can alter language models in unpredictable and undesirable ways, as practitioners lack a clear understanding of what feedback data encodes. While prior work studies preferences over certain attributes (e.g., length or…

计算与语言 · 计算机科学 2026-04-14 Rajiv Movva , Smitha Milli , Sewon Min , Emma Pierson

Humor is a social binding agent. It is an act of creativity that can provoke emotional reactions on a broad range of topics. Humor has long been thought to be "too human" for AI to generate. However, humans are complex, and humor requires…

人机交互 · 计算机科学 2025-02-13 Sean Kim , Lydia B. Chilton

Much work in the space of NLP has used computational methods to explore sociolinguistic variation in text. In this paper, we argue that memes, as multimodal forms of language comprised of visual templates and text, also exhibit meaningful…

计算与语言 · 计算机科学 2023-11-16 Naitian Zhou , David Jurgens , David Bamman

Memes are a popular element of modern web communication, used not only as static artifacts but also as interactive replies within conversations. While computational research has focused on analyzing the intrinsic properties of memes, the…

机器学习 · 计算机科学 2026-02-19 Ryosuke Kohita , Seiichiro Yoshioka

Humor is previously regarded as a gift exclusive to humans for the following reasons. Humor is a culturally nuanced aspect of human language, presenting challenges for its understanding and generation. Humor generation necessitates a…

人工智能 · 计算机科学 2025-04-14 Han Wang , Yilin Zhao , Dian Li , Xiaohan Wang , Gang Liu , Xuguang Lan , Hui Wang

We present MoodSwipe, a soft keyboard that suggests text messages given the user-specified emotions utilizing the real dialog data. The aim of MoodSwipe is to create a convenient user interface to enjoy the technology of emotion…

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

计算机科学与博弈论 · 计算机科学 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

人机交互 · 计算机科学 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

This study investigates the use of Large Language Models (LLMs) for predicting human-perceived misery scores from natural language descriptions of real-world scenarios. The task is framed as a regression problem, where the model assigns a…

计算与语言 · 计算机科学 2025-08-19 Bishanka Seal , Rahul Seetharaman , Aman Bansal , Abhilash Nandy

Humor is a magnetic component in everyday human interactions and communications. Computationally modeling humor enables NLP systems to entertain and engage with users. We investigate the effectiveness of prompting, a new transfer learning…

计算与语言 · 计算机科学 2022-10-26 Junze Li , Mengjie Zhao , Yubo Xie , Antonis Maronikolakis , Pearl Pu , Hinrich Schütze

The activities we do are linked to our interests, personality, political preferences, and decisions we make about the future. In this paper, we explore the task of predicting human activities from user-generated content. We collect a…

计算与语言 · 计算机科学 2019-07-22 Steven R. Wilson , Rada Mihalcea

We present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human ratings on more than 2.2 million captions, collected through crowdsourcing rating data for The New Yorker's weekly cartoon caption…

Dark humor in online memes poses unique challenges due to its reliance on implicit, sensitive, and culturally contextual cues. To address the lack of resources and methods for detecting dark humor in multimodal content, we introduce a novel…

While previous researchers have performed an exhaustive search to determine an optimal Wordle strategy, that computation is very time consuming and produced a strategy using words that are unfamiliar to most people. With Wordle solutions…

信息论 · 计算机科学 2026-02-13 Ronald I. Greenberg

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…