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Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

人机交互 · 计算机科学 2019-03-05 James Lewis , Benedikte Rorstad

Immersive virtual reality (VR) is a promising tool for stress reduction and relaxation, traditionally relying on visual and auditory stimuli. This study examines the role of olfactory stimuli in enhancing these effects, using a randomized…

Human cognitive performance is an underlying factor in most of our daily lives, and numerous factors influence cognitive performance. In this work, we investigate how changes in sleep quality influence cognitive performance, measured from a…

人机交互 · 计算机科学 2025-10-23 Aku Visuri , Heli Koskimäki , Niels van Berkel , Andy Alorwu , Ella Peltonen , Saeed Abdullah , Simo Hosio

Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming.…

人机交互 · 计算机科学 2024-10-28 Ritik Vatsal , Shrivatsa Mishra , Rushil Thareja , Mrinmoy Chakrabarty , Ojaswa Sharma , Jainendra Shukla

Situated visualization presents data alongside their source context (physical referent). While environmental factors influence memory recall (known as Context-Dependent Memory or CDM), how physical context affects cognition in real-world…

人机交互 · 计算机科学 2023-11-22 Kadek Ananta Satriadi , Benjamin Tag , Tim Dwyer

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

Virtual Reality headsets enable users to explore the environment by performing self-induced movements. The retinal velocity produced by such motion reduces the visual system's ability to resolve fine detail. We measured the impact of…

图形学 · 计算机科学 2023-01-24 David Petrescu , Paul A. Warren , Zahra Montazeri , Stephen Pettifer

Deficit of attention, anxiety, sleep disorders are some of the problems which affect many persons. As these issues can evolve into severe conditions, more factors should be taken into consideration. The paper proposes a conception which…

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

人机交互 · 计算机科学 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

This study investigates the effectiveness of a Virtual Reality (VR)-based training program in improving body awareness among children with Attention Deficit Hyperactivity Disorder (ADHD). Utilizing a quasi-experimental design, the research…

人机交互 · 计算机科学 2026-02-24 Aya Abdelnaem El-Basha , Ebtsam ELSayed Mahmoud ELSayes , Ahmad Al-Kabbany

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

人机交互 · 计算机科学 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

The "metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize, and entertain, is fast becoming a reality, attracting billions of dollars in investment from companies such as Meta, Microsoft, and Clipo Labs.…

网络与互联网体系结构 · 计算机科学 2024-02-14 Minzhao Lyu , Rahul Dev Tripathi , Vijay Sivaraman

Electroencephalography (EEG) has been widely used to study the relationship between naps and working memory, yet the effects of naps on distinct working memory tasks remain unclear. Here, participants performed word-pair and visuospatial…

神经元与认知 · 定量生物学 2023-11-16 Gi-Hwan Shin , Young-Seok Kweon , Heon-Gyu Kwak , Ha-Na Jo , Seong-Whan Lee

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

人机交互 · 计算机科学 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while…

人机交互 · 计算机科学 2025-10-31 You-Jin Kim , Radha Kumaran , Jingjing Luo , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

人机交互 · 计算机科学 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze

Online Reinforcement Learning (RL) offers a promising paradigm for enhancing GUI agents through direct environment interaction. However, its effectiveness is severely hindered by inefficient credit assignment in long-horizon tasks and…

计算机视觉与模式识别 · 计算机科学 2026-02-06 Han Xiao , Guozhi Wang , Hao Wang , Shilong Liu , Yuxiang Chai , Yue Pan , Yufeng Zhou , Xiaoxin Chen , Yafei Wen , Hongsheng Li

Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced…

人机交互 · 计算机科学 2021-01-21 Panagiotis Kourtesis , Danai Korre , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson