中文
相关论文

相关论文: Empirical Validation of the Independent Chip Model

200 篇论文

Large language models are increasingly used to evaluate other models, yet these judgments typically lack any representation of confidence. This pilot study tests whether framing an evaluation task as a betting game (a fictional prediction…

人工智能 · 计算机科学 2025-12-09 Michael Todasco

Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical…

物理与社会 · 物理学 2015-03-05 Marco Alberto Javarone

In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal…

计算机科学与博弈论 · 计算机科学 2013-03-08 Michael Johanson

Player modeling is an important concept that has gained much attention in game research due to its utility in developing adaptive techniques to target better designs for engagement and retention. Previous work has explored modeling…

人工智能 · 计算机科学 2018-04-03 Sara Bunian , Alessandro Canossa , Randy Colvin , Magy Seif El-Nasr

During last years poker has gained a lot of prestige in several countries and, beyond to be one of the most famous card games, it represents a modern challenge for scientists belonging to different communities, spanning from artificial…

物理与社会 · 物理学 2016-07-06 Marco Alberto Javarone

Computer Poker's unique characteristics present a well-suited challenge for research in artificial intelligence. For that reason, and due to the Poker's market increase in popularity in Portugal since 2008, several members of LIACC have…

Poker is a landmark challenge for artificial intelligence. The dominant approach relies on equilibrium solvers built on counterfactual regret minimization, requiring millions of core-hours of training. Large Language Models (LLMs) possess…

人工智能 · 计算机科学 2026-05-29 Boning Li , Baoxiang Wang , Longbo Huang

Numerous studies have compared machine learning (ML) and discrete choice models (DCMs) in predicting travel demand. However, these studies often lack generalizability as they compare models deterministically without considering contextual…

机器学习 · 计算机科学 2025-03-07 Shenhao Wang , Baichuan Mo , Yunhan Zheng , Stephane Hess , Jinhua Zhao

As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also…

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

The basis of the method proposed in this article is the idea that information is one of the most important factors in strategic decisions, including decisions in computer chess and other strategy games. The model proposed in this article…

人工智能 · 计算机科学 2015-03-19 Alexandru Godescu

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

人工智能 · 计算机科学 2016-07-15 Mathieu Acher , François Esnault

Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings,…

计算机科学与博弈论 · 计算机科学 2023-11-28 Julian Gutierrez , Anthony W. Lin , Muhammad Najib , Thomas Steeples , Michael Wooldridge

An imperfect-information game is a type of game with asymmetric information. It is more common in life than perfect-information game. Artificial intelligence (AI) in imperfect-information games, such like poker, has made considerable…

人工智能 · 计算机科学 2024-05-29 Qibin Zhou , Dongdong Bai , Junge Zhang , Fuqing Duan , Kaiqi Huang

Information coefficient (IC) is a widely used metric for measuring investment managers' skills in selecting stocks. However, its adequacy and effectiveness for evaluating stock selection models has not been clearly understood, as IC from a…

计算金融 · 定量金融 2020-10-20 Feng Zhang , Ruite Guo , Honggao Cao

The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…

人机交互 · 计算机科学 2023-08-30 Taranjit Kaur , Manas Pati Tripathi , Ashirbad Samantaray , Tapan K. Gandhi

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a…

计算机科学与博弈论 · 计算机科学 2024-07-30 Sam Ganzfried , Kevin A. Wang , Max Chiswick

Games involving quantum strategies often yield higher payoff. Here, we study a practical realization of the three-player dilemma game using the superconductivity-based quantum processors provided by IBM Q Experience. We analyze the…

量子物理 · 物理学 2022-06-07 Pranav Kairon , Kishore Thapliyal , R. Srikanth , Anirban Pathak

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

其他统计学 · 统计学 2020-09-11 Alex Cloud , Eric Laber

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes. The IDGE allows users to create…

人工智能 · 计算机科学 2024-08-26 Hongqiu Wu , Yan Wang , Xingyuan Liu , Hai Zhao , Min Zhang