相关论文: Empirical Validation of the Independent Chip Model
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…
We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…
In the game of poker, being unpredictable, or bluffing, is an essential skill. When humans play poker, they bluff. However, most works on computer-poker focus on performance metrics such as win rates, while bluffing is overlooked. In this…
This paper systematizes knowledge on the performance of Multi-Party Computation (MPC) protocols. Despite strong privacy and correctness guarantees, MPC adoption in real-world applications remains limited by high costs (especially in the…
In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…
In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…
We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…
Deterministic complex networks that use iterative generation algorithms have been found to more closely mirror properties found in real world networks than the traditional uniform random graph models. In this paper we introduce a new,…
Estimating the Individual Treatment Effect from observational data, defined as the difference between outcomes with and without treatment or intervention, while observing just one of both, is a challenging problems in causal learning. In…
Empirically, many strategic settings are characterized by stable outcomes in which players' decisions are publicly observed, yet no player takes the opportunity to deviate. To analyze such situations in the presence of incomplete…
We investigate differentially private estimators for individual parameters within larger parametric models. While generic private estimators exist, the estimators we provide repose on new local notions of estimand stability, and these…
Independent component analysis (ICA) has been widely used for blind source separation in many fields such as brain imaging analysis, signal processing and telecommunication. Many statistical techniques based on M-estimates have been…
Interaction strategies for reward in competitive environments are significantly influenced by the nature and extent of available information. In financial markets, particularly foreign exchange (forex), traders operate independently with…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
This article uses data from two experimental studies of two-person Prisoner's Dilemma games [1, 2] and compares the data with the theoretic predictions calculated with the use of a quantum game theoretical method. The experimental findings…
In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…
The paper discusses the strategy-proofness of sports tournaments with multiple group stages, where the results of matches already played in the previous round against teams in the same group are carried over. These tournaments, widely used…
Ladder tournaments are widely used to rank individuals in real-world organizations and games. Their mathematical properties however are still poorly understood. We formalize the ranking rule generated by a ladder tournament, and we show…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative…