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Incomplete data are common in practical applications. Most predictive machine learning models do not handle missing values so they require some preprocessing. Although many algorithms are used for data imputation, we do not understand the…

机器学习 · 统计学 2020-07-07 Katarzyna Woźnica , Przemysław Biecek

We developed an inductive energy participation ratio (IEPR) method and a streamlined procedure for simulating and verifying superconducting quantum chips. These advancements are increasingly vital in the context of large-scale,…

量子物理 · 物理学 2024-03-18 Ke-Hui Yu , Xiao-Yang Jiao , Li-Jing Jin

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

计算机科学与博弈论 · 计算机科学 2020-09-07 Robert Prentner

We propose a computationally feasible way of deriving the identified features of models with multiple equilibria in pure or mixed strategies. It is shown that in the case of Shapley regular normal form games, the identified set is…

计量经济学 · 经济学 2021-02-25 Alfred Galichon , Marc Henry

Classical results in voting theory show that strategic manipulation by voters is inevitable if a voting rule simultaneously satisfy certain desirable properties. Motivated by this, we study the relevant question of how often a voting rule…

计算机科学与博弈论 · 计算机科学 2015-02-17 Palash Dey , Y. Narahari

We study the independent approval model (IAM) for approval elections, where each candidate has its own approval probability and is approved independently of the other ones. This model generalizes, e.g., the impartial culture, the Hamming…

计算机科学与博弈论 · 计算机科学 2026-01-27 Piotr Faliszewski , Łukasz Janeczko , Andrzej Kaczmarczyk , Marcin Kurdziel , Grzegorz Pierczyński , Stanisław Szufa

We here study the Battle of the Sexes game, a textbook case of asymmetric games, on small networks. Due to the conflicting preferences of the players, analytical approaches are scarce and most often update strategies are employed in…

物理与社会 · 物理学 2021-08-24 A. D. Correia , L. L. Leestmaker , H. T. C. Stoof

Cycle-accurate software simulation of multicores with complex microarchitectures is often excruciatingly slow. People use simplified core models to gain simulation speed. However, a persistent question is to what extent the results derived…

硬件体系结构 · 计算机科学 2016-10-10 Sizhuo Zhang , Andrew Wright , Daniel Sanchez , Arvind

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR's applicability in large games, researchers use neural networks to approximate its behavior. However,…

机器学习 · 计算机科学 2025-11-12 Hang Xu , Kai Li , Haobo Fu , Qiang Fu , Junliang Xing , Jian Cheng

Early and reliable detection of cognitive decline is one of the most important challenges of current healthcare. In this project we developed an approach whereby a frequently played computer game can be used to assess a variety of cognitive…

定量方法 · 定量生物学 2016-11-15 Stuart Hagler , Holly B. Jimison , Misha Pavel

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

综合经济学 · 经济学 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

This paper establishes fundamental results for statistical inference of diagnostic classification models (DCM). The results are developed at a high level of generality, applicable to essentially all diagnostic classification models. In…

统计理论 · 数学 2025-01-08 Guanhua Fang , Jingchen Liu , Zhiliang Ying

To keep card sorting with a lot of cards concise, a common strategy for gauging mental models involves presenting participants with fewer randomly selected cards instead of the full set. This is a decades-old practice, but its effects…

人机交互 · 计算机科学 2026-01-12 Eduard Kuric , Peter Demcak , Matus Krajcovic

We perform an experimental study of algorithms for online bipartite matching under the known i.i.d. input model with integral types. In the last decade, there has been substantial effort in designing complex algorithms with the goal of…

数据结构与算法 · 计算机科学 2018-08-16 Allan Borodin , Christodoulos Karavasilis , Denis Pankratov

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

Information uncertainty is one of the major challenges facing applications of game theory. In the context of Stackelberg games, various approaches have been proposed to deal with the leader's incomplete knowledge about the follower's…

计算机科学与博弈论 · 计算机科学 2019-05-21 Jiarui Gan , Haifeng Xu , Qingyu Guo , Long Tran-Thanh , Zinovi Rabinovich , Michael Wooldridge

For decades it is known that Quantum Computers might serve as a tool to solve a very specific kind of problems that have long thought to be incalculable. Some of those problems are of a combinatorial nature, with the quantum advantage…

量子物理 · 物理学 2026-05-19 Ulrich Armbrüster , Stefan Edelkamp , Gabriel Maresch , Erik Schulze

Machine learning continues to grow in popularity in academia, in industry, and is increasingly used in other fields. However, most of the common metrics used to evaluate even simple binary classification models have shortcomings that are…

机器学习 · 计算机科学 2024-12-25 David H. Brown , Davide Chicco

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…

计算机科学与博弈论 · 计算机科学 2026-05-08 Philip Jordan , Maryam Kamgarpour