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Recent advancements in deep learning have yielded promising results for the image shadow removal task. However, most existing methods rely on binary pre-generated shadow masks. The binary nature of such masks could potentially lead to…

计算机视觉与模式识别 · 计算机科学 2025-03-13 Xinrui Wang , Lanqing Guo , Xiyu Wang , Siyu Huang , Bihan Wen

Classical shadows are a computationally efficient approach to storing quantum states on a classical computer for the purposes of estimating expectation values of local observables, obtained by performing repeated random measurements. In…

量子物理 · 物理学 2023-05-03 Saumya Shivam , C. W. von Keyserlingk , S. L. Sondhi

Mind perception in robots has been an understudied construct in human-robot interaction (HRI) compared to similar concepts such as anthropomorphism and the intentional stance. In a series of three experiments, we identify two factors that…

机器人学 · 计算机科学 2020-04-17 Sebastian Wallkotter , Rebecca Stower , Arvid Kappas , Ginevra Castellano

While mainstream robotics pursues metric precision and flawless performance, this paper explores the creative potential of a deliberately "lo-fi" approach. We present the "Semantic Glitch," a soft flying robotic art installation whose…

机器人学 · 计算机科学 2025-11-21 Qing Zhang , Jing Huang , Mingyang Xu , Jun Rekimoto

We study the problem of extracting biometric information of individuals by looking at shadows of objects cast on diffuse surfaces. We show that the biometric information leakage from shadows can be sufficient for reliable identity inference…

计算机视觉与模式识别 · 计算机科学 2022-10-05 Safa C. Medin , Amir Weiss , Frédo Durand , William T. Freeman , Gregory W. Wornell

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

人机交互 · 计算机科学 2024-05-10 Ruchi Panchanadikar

Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

人机交互 · 计算机科学 2026-05-06 Koichi Toida

The creation of manipulated multimedia content involving human characters has reached in the last years unprecedented realism, calling for automated techniques to expose synthetically generated faces in images and videos. This work explores…

计算机视觉与模式识别 · 计算机科学 2020-07-31 Mattia Bonomi , Cecilia Pasquini , Giulia Boato

I intend to make a scientific contribution of my subjective experience as a single unit of self-described ``artist'' leveraging artificial intelligence as an assistive visual creation tool, in the hopes that it may provide some inspiration…

人机交互 · 计算机科学 2022-12-22 Jane Adams

Surgical robot automation has attracted increasing research interest over the past decade, expecting its potential to benefit surgeons, nurses and patients. Recently, the learning paradigm of embodied intelligence has demonstrated promising…

机器人学 · 计算机科学 2023-06-07 Yonghao Long , Wang Wei , Tao Huang , Yuehao Wang , Qi Dou

Hyper-learning and Unlearning is a speculative animation that reflect how learning is reconfigured within digital media ecologies. Using architectural education as a microcosm, the work reframes the city as a hyper-learning apparatus where…

计算机与社会 · 计算机科学 2026-03-17 Anqi Wang , Yue Hua , Xinyue Zhang , Jindi Jia , Corneel Cannaerts , Michiel Helbig , Pan Hui

This paper proposes a novel concept of a hybrid tactile display with multistimulus feedback, allowing the real-time experience of the position, shape, and texture of the virtual object. The key technology of the TeslaMirror is that we can…

人机交互 · 计算机科学 2023-12-07 Aleksey Fedoseev , Akerke Tleugazy , Luiza Labazanova , Dzmitry Tsetserukou

Multimodal integration is an important process in perceptual decision-making. In humans, this process has often been shown to be statistically optimal, or near optimal: sensory information is combined in a fashion that minimises the average…

人工智能 · 计算机科学 2020-06-17 W. Paul Boyce , Tony Lindsay , Arkady Zgonnikov , Ignacio Rano , KongFatt Wong-Lin

Human physical function is governed by self-efficacy, the belief in one's motor capacity. In chronic pain patients, this capacity may remain reduced long after the damage causing the pain has been cured. Chronic pain alters body schema,…

机器人学 · 计算机科学 2025-03-05 Matti Itkonen , Riku Kawabata , Satsuki Yamauchi , Shotaro Okajima , Hitoshi Hirata , Shingo Shimoda

Interactive perception enables robots to manipulate the environment and objects to bring them into states that benefit the perception process. Deformable objects pose challenges to this due to significant manipulation difficulty and…

In this poster, we present RealityDrop, a novel multimodal framework that uses Mixed Reality (MR) technology to manipulate, display, and transfer virtual content across different display systems. Employing MR as the centre of control,…

人机交互 · 计算机科学 2023-10-12 Jeremy McDade , Allison Jing , Andrew Cunningham

A systematic approach is presented to exploit the rich field transformation capabilities of Electromagnetic (EM) metasurfaces for creating a variety of illusions using the concept of metasurface holograms. A system level approach to…

计算物理 · 物理学 2020-02-20 Tom. J. Smy , Scott A. Stewart , Shulabh Gupta

Advances in machine learning have enabled the creation of realistic synthetic videos known as deepfakes. As deepfakes proliferate, concerns about rapid spread of disinformation and manipulation of public perception are mounting. Despite the…

人机交互 · 计算机科学 2026-03-31 David Wegmann , Emil Stevnsborg , Søren Knudsen , Luca Rossi , Aske Mottelson

We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective…

计算机视觉与模式识别 · 计算机科学 2025-09-23 Haoyang Chen , Dongfang Sun , Caoyuan Ma , Shiqin Wang , Kewei Zhang , Zheng Wang , Zhixiang Wang

This paper describes an immersive and interactive visualization environment that uses light as a metaphor for psychological phenomena. Creative life force is portrayed as ambient light, and peoples' psyches are represented by spheres that…

计算机与社会 · 计算机科学 2016-11-17 Liane Gabora