相关论文: Speak with Confidence: Designing an Augmented Real…
Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…
Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the…
Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we…
Clinicians are expected to disclose harmful medical errors to patients and families in line with ethical, regulatory, and patient care standards, yet these conversations remain challenging because of their emotional complexity and limited…
Augmented reality (AR) has shown promise for supporting Deaf and hard-of-hearing (DHH) individuals by captioning speech and visualizing environmental sounds, yet existing systems do not allow users to create personalized sound…
Robotic ultrasound systems can enhance medical diagnostics, but patient acceptance is a challenge. We propose a system combining an AI-powered conversational virtual agent with three mixed reality visualizations to improve trust and…
As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…
Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…
Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection…
We propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not…
As augmented reality (AR) becomes increasingly integrated into everyday life, ensuring the safety and trustworthiness of its virtual content is critical. Our research addresses the risks of task-detrimental AR content, particularly that…
AI-based tools that mediate, enhance or generate parts of video communication may interfere with how people evaluate trustworthiness and credibility. In two preregistered online experiments (N = 2,000), we examined whether AI-mediated video…
Effective eye contact is a cornerstone of successful public speaking. It strengthens the speaker's credibility and fosters audience engagement. Yet, managing effective eye contact is a skill that demands extensive training and practice,…
VR in the treatment of clinical concerns such as generalized anxiety disorder or social anxiety. VR has created additional pathways to support patient well-being and care. Understanding online discussion of what users think about this…
Second language (L2) English learners often find it difficult to improve their pronunciations due to the lack of expressive and personalized corrective feedback. In this paper, we present Pronunciation Teacher (PTeacher), a Computer-Aided…
This paper describes "ARbis Pictus" --a novel system for immersive language learning through dynamic labeling of real-world objects in augmented reality. We describe a within-subjects lab-based study (N=52) that explores the effect of our…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Anxiety-provoking activities, such as public speaking, can trigger heightened anxiety responses in individuals with anxiety disorders. Recent research suggests that physiological signals, including electrocardiogram (ECG) and electrodermal…
Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety…
Dialog systems, such as voice assistants, are expected to engage with users in complex, evolving conversations. Unfortunately, traditional automatic speech recognition (ASR) systems deployed in such applications are usually trained to…