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The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

物理教育 · 物理学 2024-07-24 Alberto Pacheco

Cooking is a task that must be performed in a daily basis, and thus it is an activity that many people take for granted. For humans preparing a meal comes naturally, but for robots even preparing a simple sandwich results in an extremely…

计算机视觉与模式识别 · 计算机科学 2019-05-10 Kin Ng

Although there is a growing demand for cooking behaviours as one of the expected tasks for robots, a series of cooking behaviours based on new recipe descriptions by robots in the real world has not yet been realised. In this study, we…

机器人学 · 计算机科学 2024-10-08 Naoaki Kanazawa , Kento Kawaharazuka , Yoshiki Obinata , Kei Okada , Masayuki Inaba

Dyslexia is a neurodevelopmental disorder that is estimated to affect about 5-10% of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. This results in…

We describe a way to introduce physics high school students with no background in programming to computational problem-solving experiences. Our approach builds on the great strides made by the Modeling Instruction reform curriculum. This…

To ensure proper knowledge representation of the kitchen environment, it is vital for kitchen robots to recognize the states of the food items that are being cooked. Although the domain of object detection and recognition has been…

计算机视觉与模式识别 · 计算机科学 2023-03-07 Akib Mohammed Khan , Alif Ashrafee , Reeshoon Sayera , Shahriar Ivan , Sabbir Ahmed

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

计算机与社会 · 计算机科学 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

We have designed and developed a simple, visual, and narrative K-12 cybersecurity curriculum leveraging the Scratch programming platform to demonstrate and teach fundamental cybersecurity concepts such as confidentiality, integrity…

This paper investigates how high school students in an introductory computer science course approach computing in the Logic Programming (LP) paradigm. This qualitative study shows how novice students operate within the LP paradigm while…

计算机与社会 · 计算机科学 2018-08-13 Timothy T. Yuen , Maritza Reyes , Yuanlin Zhang

One of the capabilities which 21st-century skill compulsory a person is critical thinking and problem-solving skill that becomes top positions rank. Focus on problem-solving skills can be taught to a child, especially begun in elementary…

计算机与社会 · 计算机科学 2020-07-09 Andik Asmara

The landscape of educational practices for teaching and learning languages has been predominantly centered around outcome-driven approaches. The recent accessibility of large language models has thoroughly disrupted these approaches. As we…

计算机与社会 · 计算机科学 2023-04-28 Badri Adhikari

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have…

图形学 · 计算机科学 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vézien , Cécile de Hosson , Patrick Bourdot

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

物理教育 · 物理学 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Everyone learns to code nowadays. Writing code, however, does not go without testing, which unfortunately rarely seems to be taught explicitly. Testing is often not deemed important enough or is just not perceived as sufficiently exciting.…

软件工程 · 计算机科学 2024-04-16 Philipp Straubinger , Lena Bloch , Gordon Fraser

One the major challenges in undergraduate computing programs is the learning of object-oriented programming (OOP). This paradigm has a variety of concepts with an abstraction level usually high for most beginners, even the ones who already…

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

We examine "vibe coding": an emerging programming paradigm where developers primarily write code by interacting with code-generating large language models rather than writing code directly. We present the first empirical study of vibe…

人机交互 · 计算机科学 2025-10-06 Advait Sarkar , Ian Drosos

Learning to program has become common in schools, higher education and individual learning. Although testing is an important aspect of programming, it is often neglected in education due to a perceived lack of time and knowledge, or simply…

软件工程 · 计算机科学 2023-04-06 Philipp Straubinger , Laura Caspari , Gordon Fraser

Large Language Models (LLMs) excel at many tasks, yet they struggle to produce truly creative, diverse ideas. In this paper, we introduce a novel approach that enhances LLM creativity. We apply LLMs for translating between natural language…

计算与语言 · 计算机科学 2025-09-30 Moran Mizrahi , Chen Shani , Gabriel Stanovsky , Dan Jurafsky , Dafna Shahaf