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We introduce Reasoning Core, a new scalable environment for Reinforcement Learning with Verifiable Rewards (RLVR), designed to advance foundational symbolic reasoning in Large Language Models (LLMs). Unlike existing benchmarks that focus on…

人工智能 · 计算机科学 2025-09-23 Valentin Lacombe , Valentin Quesnel , Damien Sileo

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

计算机与社会 · 计算机科学 2023-04-24 Jing Du

Today, Machine Learning (ML) is of a great importance to society due to the availability of huge data and high computational resources. This ultimately led to the introduction of ML concepts at multiple levels of education including K-12…

人机交互 · 计算机科学 2021-07-14 Shruti Priya , Shubhankar Bhadra , Sridhar Chimalakonda

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves…

其他计算机科学 · 计算机科学 2010-11-19 Praveen Kuruvada , Daniel Asamoah , Nikunj Dalal , Subhash Kak

This paper, submitted to the special track on resources for teaching AI in K-12, presents an eXplainable AI (XAI)-based classroom game "Breakable Machine" for teaching critical, transformative AI literacy through adversarial play and…

计算机与社会 · 计算机科学 2025-08-21 Olli Hilke , Nicolas Pope , Juho Kahila , Henriikka Vartiainen , Teemu Roos , Tuomo Parkki , Matti Tedre

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

Computer programming is undergoing a true transformation driven by powerful new tools for automatic source code generation based on large language models. This transformation is also manifesting in introductory programming courses at…

计算机与社会 · 计算机科学 2025-07-02 Clemente Rubio-Manzano , Jazna Meza , Rodolfo Fernandez-Santibanez , Christian Vidal-Castro

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

Emergency evacuation plans and evacuation drills are mandatory in public buildings in many countries. Their importance is considerable when it comes to guarantee safety and protection during a crisis. However, sometimes discrepancies arise…

多智能体系统 · 计算机科学 2013-03-18 João Ribeiro , João Emílio Almeida , Rosaldo J. F. Rossetti , António Coelho , António Leça Coelho

Cooking tasks are characterized by large changes in the state of the food, which is one of the major challenges in robot execution of cooking tasks. In particular, cooking using a stove to apply heat to the foodstuff causes many special…

机器人学 · 计算机科学 2023-09-07 Naoaki Kanazawa , Kento Kawaharazuka , Yoshiki Obinata , Kei Okada , Masayuki Inaba

We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment.…

机器人学 · 计算机科学 2019-11-15 De-An Huang , Yu-Wei Chao , Chris Paxton , Xinke Deng , Li Fei-Fei , Juan Carlos Niebles , Animesh Garg , Dieter Fox

Serious games can teach essential coding and testing concepts even to younger audiences. In the Code Critter game critters execute short snippets of block-based code while traversing the game map, and players position magical portals (akin…

软件工程 · 计算机科学 2025-02-25 Philipp Straubinger , Lena Bloch , Gordon Fraser

Current home appliances are capable to execute a limited number of voice commands such as turning devices on or off, adjusting music volume or light conditions. Recent progress in machine reasoning gives an opportunity to develop new types…

人机交互 · 计算机科学 2019-12-23 Denis Gudovskiy , Gyuri Han , Takuya Yamaguchi , Sotaro Tsukizawa

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

人机交互 · 计算机科学 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

密码学与安全 · 计算机科学 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

软件工程 · 计算机科学 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

机器学习 · 计算机科学 2019-05-21 Andrew Cropper

Computational creativity is an emerging branch of artificial intelligence that places computers in the center of the creative process. Broadly, creativity involves a generative step to produce many ideas and a selective step to determine…

计算机与社会 · 计算机科学 2013-11-07 Lav R. Varshney , Florian Pinel , Kush R. Varshney , Debarun Bhattacharjya , Angela Schoergendorfer , Yi-Min Chee