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This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…

人机交互 · 计算机科学 2024-07-18 Kevin William Baron

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Climate change education often struggles to bridge the perception gap between everyday actions and their long-term environmental consequences. In response, we developed Meltdown, an immersive virtual reality (VR) escape room that simulates…

计算机与社会 · 计算机科学 2025-04-22 Acacia Chong Xiao Xuan , Florentiana Yuwono , Melissa Anastasia Harijanto , Xu Yi

In this paper, we are interested in modeling a how-to instructional procedure, such as a cooking recipe, with a meaningful and rich high-level representation. Specifically, we propose to represent cooking recipes and food images as cooking…

计算机视觉与模式识别 · 计算机科学 2022-03-31 Dim P. Papadopoulos , Enrique Mora , Nadiia Chepurko , Kuan Wei Huang , Ferda Ofli , Antonio Torralba

We introduce Thinking with Spatial Code, a framework that transforms RGB video into explicit, temporally coherent 3D representations for physical-world visual question answering. We highlight the empirical finding that our proposed spatial…

计算机视觉与模式识别 · 计算机科学 2026-03-09 Jieneng Chen , Wenxin Ma , Ruisheng Yuan , Yunzhi Zhang , Jiajun Wu , Alan Yuille

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g. cooking) and goal (e.g. prepare a meal from a recipe) but with different specifics; new…

计算与语言 · 计算机科学 2020-04-22 Xusen Yin , Jonathan May

In this article we describe Hack.VR, an object-oriented programming game in virtual reality. Hack.VR uses a VR programming language in which nodes represent functions and node connections represent data flow. Using this programming…

One of the main challenges of advancing task-oriented learning such as visual task planning and reinforcement learning is the lack of realistic and standardized environments for training and testing AI agents. Previously, researchers often…

人机交互 · 计算机科学 2019-03-15 Xiaofeng Gao , Ran Gong , Tianmin Shu , Xu Xie , Shu Wang , Song-Chun Zhu

Designing powerful tools that support cooking activities has rapidly gained popularity due to the massive amounts of available data, as well as recent advances in machine learning that are capable of analyzing them. In this paper, we…

计算与语言 · 计算机科学 2018-05-01 Micael Carvalho , Rémi Cadène , David Picard , Laure Soulier , Nicolas Thome , Matthieu Cord

Fire keeps claiming a large number of victims in building fires. Although there are ways to minimize such events, fire drills are used to train the building occupants for emergency situations. However, organizing and implement these…

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

人机交互 · 计算机科学 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

This paper presents a case study on how to process cooking recipes (and more generally, how-to instructions) in a way that makes it possible for a robot or artificial cooking assistant to support human chefs in the kitchen. Such AI…

计算与语言 · 计算机科学 2025-01-06 Remi van Trijp , Katrien Beuls , Paul Van Eecke

Learning to program could possibly be analogous to acquiring expertise in abstract mathematics, which may be boring or dull for a majority of students. Thus, among the countless options to approach learning coding [1-14], acquiring concepts…

计算机与社会 · 计算机科学 2019-03-14 Kailash Chandra , Shyamal Suhana Chandra

Automated cooking machine is a goal for the future. The main aim is to make the cooking process easier, safer, and create human welfare. To allow robots to accurately perform the cooking activities, it is important for them to understand…

计算机视觉与模式识别 · 计算机科学 2021-06-01 Qi Zheng

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

人工智能 · 计算机科学 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…

人机交互 · 计算机科学 2024-05-03 Changjae Lee , Jinjun Xiong

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Introducing inner-city high school students to program design presents unique challenges. The typical assumptions of an introductory programming course, like students understand what variables and functions are, may not be safe. Therefore,…

计算机与社会 · 计算机科学 2020-08-28 Marco T. Morazán

While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environments are limited. Previous work already established that young…

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