中文
相关论文

相关论文: Beyond Subjectivity: Continuous Cybersickness Dete…

200 篇论文

We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings…

人机交互 · 计算机科学 2019-03-28 Grégoire Cattan , A. Andreev , P. Rodrigues , M. Congedo

Emotion classification through EEG signals plays a significant role in psychology, neuroscience, and human-computer interaction. This paper addresses the challenge of mapping human emotions using EEG data in the Mapping Human Emotions…

Non-invasive devices involved in the detection of drowsiness generally include infrared camera and Electroencephalography (EEG), of which sometimes are constrained in an actual real-life scenario deployments and implementations such as in…

As virtual reality (VR) emerges as a mainstream platform, designers have started to experiment new interaction techniques to enhance the user experience. This is a challenging task because designers not only strive to provide designs with…

人机交互 · 计算机科学 2020-06-11 Avinash Kumar Singh , Hsiang-Ting Chen , Jung-Tai King , Chin-Teng Lin

The increasing quality and affordability of consumer electroencephalogram (EEG) headsets make them attractive for situations where medical grade devices are impractical. Predicting and tracking cognitive states is possible for tasks that…

计算机视觉与模式识别 · 计算机科学 2016-06-07 Pouya Bashivan , Irina Rish , Steve Heisig

Facial motion capture in mixed reality headsets enables real-time avatar animation, allowing users to convey non-verbal cues during virtual interactions. However, as facial motion data constitutes a behavioral biometric, its use raises…

密码学与安全 · 计算机科学 2025-07-16 Adriano Castro , Simon Hanisch , Matin Fallahi , Thorsten Strufe

Anxiety disorder is one of the world's most prevalent mental health conditions, arising from complex interactions of biological and environmental factors and severely interfering one's ability to lead normal life activities. Current methods…

人机交互 · 计算机科学 2020-12-02 Anis Zaman , Boyu Zhang , Vincent Silenzio , Ehsan Hoque , Henry Kautz

One of the challenges in virtual environments is the difficulty users have in interacting with these increasingly complex systems. Ultimately, endowing machines with the ability to perceive users emotions will enable a more intuitive and…

人机交互 · 计算机科学 2022-10-26 M. L. Menezes , A. Samara , L. Galway , A. Sant'anna , A. Verikas , F. Alonso-Fernandez , H. Wang , R. Bond

Developments in Brain Computer Interfaces (BCIs) are empowering those with severe physical afflictions through their use in assistive systems. Common methods of achieving this is via Motor Imagery (MI), which maps brain signals to code for…

信号处理 · 电气工程与系统科学 2020-05-28 Abdul Moeed

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

人机交互 · 计算机科学 2024-05-10 Ruchi Panchanadikar

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

人机交互 · 计算机科学 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Inherent fuzzy entropy is an objective measurement of electroencephalography (EEG) complexity, reflecting the robustness of brain systems. In this study, we present a novel application of multi-scale relative inherent fuzzy entropy using…

人机交互 · 计算机科学 2019-05-28 Zehong Cao , Chin-Teng Lin , Kuan-Lin Lai , Li-Wei Ko , Jung-Tai King , Jong-Ling Fuh , Shuu-Jiun Wang

Brain-Computer Interfaces (BCIs) based on Steady State Visually Evoked Potentials (SSVEPs) have proven effective and provide significant accuracy and information-transfer rates. This family of strategies, however, requires external devices…

信号处理 · 电气工程与系统科学 2022-04-26 Arturo Micheli , Davide Consoli , Adrien Merlini , Paolo Ricci , Francesco P. Andriulli

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

人机交互 · 计算机科学 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current co-viewing platforms often lack visible embodied cues, such…

人机交互 · 计算机科学 2025-05-27 Ryo Ohara , Chi-Lan Yang , Takuji Narumi , Hideaki Kuzuoka

Epilepsy which is characterized by seizures is studied using EEG signals by recording the electrical activity of the brain. Different types of communication between different parts of the brain are characterized by many state of the art…

机器学习 · 计算机科学 2020-09-29 Mohammad Mansour , Fouad Khnaisser , Hmayag Partamian

Martinovic et al. proposed a Brain-Computer-Interface (BCI) -based attack in which an adversary is able to infer private information about a user, such as their bank or area-of-living, by analyzing the user's brain activities. However, a…

密码学与安全 · 计算机科学 2017-05-31 Mario Frank , Tiffany Hwu , Sakshi Jain , Robert Knight , Ivan Martinovic , Prateek Mittal , Daniele Perito , Dawn Song

The use of emerging technologies like Virtual Reality (VR) in therapeutic settings has increased in the past few years. By incorporating VR, a mental health condition like depression can be assessed effectively, while also providing…

Virtual reality (VR) has recently proliferated significantly, consisting of headsets or head-mounted displays (HMDs) and hand controllers for an embodied and immersive experience. The VR device is usually embedded with different kinds of…

网络与互联网体系结构 · 计算机科学 2025-06-25 Wei Sun , Minghong Fang , Mengyuan Li

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…