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相关论文: A Three-Dimensional Pursuit-Evasion Game Based on …

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This study presents a numerical analysis framework for pursuit--evasion differential games under the Stackelberg equilibrium. The Semi-DCNLP method is introduced as an optimization solver for flight path optimization problems formulated…

最优化与控制 · 数学 2026-04-21 Kazuhiro Horie

We develop Upside-Down Reinforcement Learning (UDRL), a method for learning to act using only supervised learning techniques. Unlike traditional algorithms, UDRL does not use reward prediction or search for an optimal policy. Instead, it…

机器学习 · 计算机科学 2021-09-07 Rupesh Kumar Srivastava , Pranav Shyam , Filipe Mutz , Wojciech Jaśkowski , Jürgen Schmidhuber

Fuzzy Set Theory has been applied in many fields such as Operations Research, Control Theory, and Management Sciences etc. In particular, an application of this theory in Managerial Decision Making Problems has a remarkable significance. In…

人工智能 · 计算机科学 2013-07-09 Arindam Chaudhuri

Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry…

人工智能 · 计算机科学 2025-10-22 Manjie Xu , Xinyi Yang , Jiayu Zhan , Wei Liang , Chi Zhang , Yixin Zhu

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose…

机器学习 · 计算机科学 2025-11-12 Ruochuan Shi , Runyu Lu , Yuanheng Zhu , Dongbin Zhao

Reinforcement learning (RL) algorithms have proven transformative in a range of domains. To tackle real-world domains, these systems often use neural networks to learn policies directly from pixels or other high-dimensional sensory input.…

机器学习 · 计算机科学 2025-10-02 Nishil Patel , Sebastian Lee , Stefano Sarao Mannelli , Sebastian Goldt , Andrew Saxe

Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…

机器学习 · 计算机科学 2023-10-11 Jacob Chmura , Hasham Burhani , Xiao Qi Shi

This paper addresses a two-player target defense game in the $n$-dimensional Euclidean space where an attacker attempts to enter a closed convex target set while a defender strives to capture the attacker beforehand. We provide a complete…

最优化与控制 · 数学 2021-12-08 Yoonjae Lee , Efstathios Bakolas

Developing controllers for agile locomotion is a long-standing challenge for legged robots. Reinforcement learning (RL) and Evolution Strategy (ES) hold the promise of automating the design process of such controllers. However, dedicated…

机器人学 · 计算机科学 2020-08-04 Yujin Tang , Jie Tan , Tatsuya Harada

We revisit the two-player planar target-defense game initially posed by Isaacs where a pursuer (or defender) attempts to guard a target set from an attack by an evader (or attacker). This paper builds on existing analytical solutions to…

系统与控制 · 电气工程与系统科学 2022-04-04 Yoonjae Lee , Efstathios Bakolas

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Evaluating the worst-case performance of a reinforcement learning (RL) agent under the strongest/optimal adversarial perturbations on state observations (within some constraints) is crucial for understanding the robustness of RL agents.…

机器学习 · 计算机科学 2023-03-21 Yanchao Sun , Ruijie Zheng , Yongyuan Liang , Furong Huang

Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments such as Arcade Learning Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more…

机器学习 · 计算机科学 2022-10-18 Xi Chen , Tianyu Shi , Qingpeng Zhao , Yuchen Sun , Yunfei Gao , Xiangjun Wang

The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within…

人工智能 · 计算机科学 2025-09-30 Sai Wang , Yu Wu , Zhongwen Xu

Reinforcement learning in heterogeneous multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in homogeneous settings and simple benchmarks. In this work, we present an actor-critic…

多智能体系统 · 计算机科学 2020-10-07 Ceyer Wakilpoor , Patrick J. Martin , Carrie Rebhuhn , Amanda Vu

Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep reinforcement learning for pursuing an omni-directional target with multiple, homogeneous agents that are subject to unicycle kinematic…

多智能体系统 · 计算机科学 2021-08-10 Cristino de Souza , Rhys Newbury , Akansel Cosgun , Pedro Castillo , Boris Vidolov , Dana Kulic

In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set. In this paper, we…

机器学习 · 计算机科学 2021-08-20 Zhihan Liu , Yufeng Zhang , Zuyue Fu , Zhuoran Yang , Zhaoran Wang

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

机器学习 · 计算机科学 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

This paper addresses the challenge of active perception within autonomous navigation in complex, unknown environments. Revisiting the foundational principles of active perception, we introduce an end-to-end reinforcement learning framework…

机器人学 · 计算机科学 2026-02-03 Grzegorz Malczyk , Mihir Kulkarni , Kostas Alexis

This paper addresses a multi-pursuer single-evader pursuit-evasion game where the free-moving evader moves faster than the pursuers. Most of the existing works impose constraints on the faster evader such as limited moving area and moving…

系统与控制 · 电气工程与系统科学 2020-05-19 Xu Fang , Chen Wang , Lihua Xie , Jie Chen