相关论文: Subjective and Objective Quality Assessment of Non…
Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely…
Omnidirectional image quality assessment (OIQA) has been widely investigated in the past few years and achieved much success. However, most of existing studies are dedicated to solve the uniform distortion problem in OIQA, which has a…
The fast growing application of omnidirectional images calls for effective approaches for omnidirectional image quality assessment (OIQA). Existing OIQA methods have been developed and tested on homogeneously distorted omnidirectional…
Omnidirectional image quality assessment (OIQA) aims to predict the perceptual quality of omnidirectional images that cover the whole 180$\times$360$^{\circ}$ viewing range of the visual environment. Here we propose a blind/no-reference…
In recent years, the rapid advancement of Artificial Intelligence Generated Content (AIGC) has attracted widespread attention. Among the AIGC, AI generated omnidirectional images hold significant potential for Virtual Reality (VR) and…
Omnidirectional image, also called 360-degree image, is able to capture the entire 360-degree scene, thereby providing more realistic immersive feelings for users than general 2D image and stereoscopic image. Meanwhile, this feature brings…
Omnidirectional videos (ODVs) play an increasingly important role in the application fields of medical, education, advertising, tourism, etc. Assessing the quality of ODVs is significant for service-providers to improve the user's Quality…
Depth perception plays an essential role in the viewer experience for immersive virtual reality (VR) visual environments. However, previous research investigations in the depth quality of 3D/stereoscopic images are rather limited, and in…
In contrast with traditional video, omnidirectional video enables spherical viewing direction with support for head-mounted displays, providing an interactive and immersive experience. Unfortunately, to the best of our knowledge, there are…
Blind omnidirectional image quality assessment (BOIQA) presents a great challenge to the visual quality assessment community, due to different storage formats and diverse user viewing behaviors. The main paradigm of BOIQA models includes…
Recent advancements in image quality assessment (IQA), driven by sophisticated deep neural network designs, have significantly improved the ability to approach human perceptions. However, most existing methods are obsessed with fitting the…
Current Omnidirectional Image Quality Assessment (OIQA) methods struggle to evaluate locally non-uniform distortions due to inadequate modeling of spatial variations in quality and ineffective feature representation capturing both local…
Quality assessment of omnidirectional images has become increasingly urgent due to the rapid growth of virtual reality applications. Different from traditional 2D images and videos, omnidirectional contents can provide consumers with freely…
In this paper, we propose a novel virtual reality image quality assessment (VR IQA) with adversarial learning for omnidirectional images. To take into account the characteristics of the omnidirectional image, we devise deep networks…
Most of existing blind omnidirectional image quality assessment (BOIQA) models rely on viewport generation by modeling user viewing behavior or transforming omnidirectional images (OIs) into varying formats; however, these methods are…
Research on image quality assessment (IQA) remains limited mainly due to our incomplete knowledge about human visual perception. Existing IQA algorithms have been designed or trained with insufficient subjective data with a small degree of…
Omnidirectional images, aka 360 images, can deliver immersive and interactive visual experiences. As their popularity has increased dramatically in recent years, evaluating the quality of 360 images has become a problem of interest since it…
Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region…
Objective quality assessment of stereoscopic panoramic images becomes a challenging problem owing to the rapid growth of 360-degree contents. Different from traditional 2D image quality assessment (IQA), more complex aspects are involved in…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…