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Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck…

机器学习 · 计算机科学 2019-06-11 Deepak Pathak , Dhiraj Gandhi , Abhinav Gupta

The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…

人机交互 · 计算机科学 2022-08-18 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Students' curiosity often seems nearly nonexistent in a lecture setting; we discuss a variety of possible reasons for this, but it is the instructor who typically poses questions while only a few students, usually the better ones, respond.…

物理教育 · 物理学 2013-08-07 F. V. Kowalski , S. E. Kowalski

Opportunistic interactions-the unstructured exchanges that emerge as individuals become aware of each other's presence-are essential for relationship building and information sharing in everyday life. Yet, fostering effective opportunistic…

人机交互 · 计算机科学 2025-09-01 Victoria Chang , Caro Williams-Pierce , Huaishu Peng , Ge Gao

Scientific digital libraries provide users access to large amounts of data to satisfy their diverse information needs. Factors influencing users' decisions on the relevancy of a publication or a person are individual and usually only…

数字图书馆 · 计算机科学 2023-04-25 Christin Katharina Kreutz , Philipp Schaer , Ralf Schenkel

Travel decisions tend to exhibit sensitivity to uncertainty and information processing constraints. These behavioural conditions can be characterized by a generative learning process. We propose a data-driven generative model version of…

计量经济学 · 经济学 2019-07-29 Melvin Wong , Bilal Farooq

Uncertainty visualizations often emphasize point estimates to support magnitude estimates or decisions through visual comparison. However, when design choices emphasize means, users may overlook uncertainty information and misinterpret…

人机交互 · 计算机科学 2020-09-15 Alex Kale , Matthew Kay , Jessica Hullman

With the rise of voice assistants and an increase in mobile search usage, natural language has become an important query language. So far, most of the current systems are not able to process these queries because of the vagueness and…

人机交互 · 计算机科学 2020-08-06 Andrea Papenmeier , Alfred Sliwa , Dagmar Kern , Daniel Hienert , Ahmet Aker , Norbert Fuhr

Many engineering and scientific workflows rely on expensive black-box evaluations, requiring sequential decisions that must both improve task performance and reduce uncertainty. Bayesian optimization (BO) and Bayesian experimental design…

机器学习 · 计算机科学 2026-05-14 Yingke Li , Anjali Parashar , Enlu Zhou , Chuchu Fan

Most modern systems strive to learn from interactions with users, and many engage in exploration: making potentially suboptimal choices for the sake of acquiring new information. We initiate a study of the interplay between exploration and…

计算机科学与博弈论 · 计算机科学 2017-11-21 Yishay Mansour , Aleksandrs Slivkins , Zhiwei Steven Wu

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

人机交互 · 计算机科学 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

人机交互 · 计算机科学 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

We feel happy when web-browsing operations provide us with necessary information; otherwise, we feel bitter. How to measure this happiness (or bitterness)? How does the profile of happiness grow and decay during the course of web-browsing?…

人机交互 · 计算机科学 2015-05-13 Anirban Banerji , Aniket Magarkar

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…

人机交互 · 计算机科学 2021-01-06 Grzegorz Pochwatko , Barbara Karpowicz , Anna Chrzanowska , Wiesław Kopeć

Through a combination of experimental and simulation results, we illustrate that passive recommendations encoded in typical computer user-interfaces (UIs) can subdue users' natural proclivity to access diverse information sources. Inspired…

人机交互 · 计算机科学 2018-12-18 Homanga Bharadhwaj , Nisheeth Srivastava

Domain adaptation is a common problem in robotics, with applications such as transferring policies from simulation to real world and lifelong learning. Performing such adaptation, however, requires informative data about the environment to…

机器学习 · 计算机科学 2021-03-15 Karol Arndt , Oliver Struckmeier , Ville Kyrki

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

人机交互 · 计算机科学 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically…

人机交互 · 计算机科学 2025-12-02 Tao Lu , Qian Zhu , Tiffany Ma , Wong Kam-Kwai , Anlan Xie , Alex Endert , Yalong Yang

Navigation applications are becoming ubiquitous in our daily navigation experiences. With the intention to circumnavigate congested roads, their route guidance always follows the basic assumption that drivers always want the fastest route.…

人机交互 · 计算机科学 2019-05-20 Briane Paul Samson , Yasuyuki Sumi